ctgr on Tue, 16 Jun 2009 19:21:46 +0200 (CEST) |
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Re: <nettime-ann> [Syndicate] WoW: Emergent Media Phenomenon |
. http://q-prime.de/items/password/password_man_20ml_02.jpg -- OG Selon fr <fmadre@free.fr>: > POOOOOOOOOOOOOOOOOOOL! > > mez breeze a écrit : > > > > > > WoW: Emergent Media Phenomenon > > > > June 14 - October 4, 2009 > > > > "Games are the most elevated form of investigation." -Albert Einstein > > > > "WoW is the most sophisticated happiness engine that exists now." -Dr. > > Jane McGonigal > > > > "Games may provide new ways for museums to have a profound impact on > > society if they are designed, as alternate-reality games are, to > > change people's real-world behavior." -Dr. Jane McGonigal > > > > //WoW: Emergent Media Phenomenon// explores various forms of cultural > > production based on //World of Warcraft// in particular and on gaming > > in general. While surveying Warcraft's Fifteen-year history, the > > exhibition looks at artistic practices that have been influenced by > > game culture. The actual works by the producer of World of Warcraft, > > Blizzard Entertainment (headquartered in Irvine, California), provide > > a starting point and reference. > > > > Fourteen international artists were selected to consider this movement > > with the following themes in mind: elements of desire, the collapse of > > fantasy, medievalism, creative critiques, and public intervention. > > Artists in this exhibition take on the visual marker of //World of > > Warcraft// to consider, implications of gaming, and their greater > > impact on our culture. In addition to the works of these artists, fan > > art and the growing culture of machinima (computer animation that uses > > the graphic engines from video games) will be explored in this > > exhibition. > > > > Gaming is a movement that encompasses a large population and holds the > > potential to greatly impact society. Jane McGonigal, a game designer > > and researcher, states, "This is a new generation of hard-core gamers, > > and what they're doing is generating unprecedented participation > > bandwidth. They are donating more cognitive cycles, more heart share > > to game worlds and virtual worlds than we've seen dedicated to any > > project before." The artists in this exhibition have extended these > > concerns. > > > > The exhibition is curated by Grace Kook-Anderson and is accompanied by > > a booklet published by Laguna Art Museum. As part of the exhibition, > > you'll receive a booklet featuring essays by the curator; > > participating artist, Eddo Stern; and the curator at Blizzard > > Entertainment, Tim Campbell. This booklet is published by Laguna Art > > Museum. > > > > Participating artists: selected artists from Blizzard Entertainment, > > including Chris Metzen, Sam Didier (a.k.a., Samwise), Chris Robinson, > > Justin Thavirat, and Roman Kenney (all from Irvine); Aram Bartholl > > (Berlin); Jorg Dubin (Laguna Beach); Alexander Galloway (New York); > > Jacqueline Goss (New York); Auriea Harvey and Michaël Samyn, Tale of > > Tales (Ghent, Belgium); John Klima (Lisbon, Portugal); Cyril Kuhn (Los > > Angeles); Antoinette LaFarge (Irvine); Mashallah Design and Linda > > Kostowski (Berlin); Robert Nideffer and Alex Szeto (Irvine); Airyka > > Rockefeller (San Francisco); Eddo Stern (Los Angeles); The Third > > Faction (Azeroth); and Zeng Han (Guangzhou) > > > > * > > **PROGRAMMING TO DATE*** > > > > **Sunday, June 14 at 1:00 PM*** > > *Zeng Han is a photographer based in Guangzhou, China who has just > > completed a semester at School of Visual Arts in New York. Zeng will > > be discussing the concept of "soulstealers" in his work. > > > > **Saturday, July 11 at 1:00 PM*** > > *Aram Bartholl's WoW workshop will be held the day before his lecture. > > Bartholl will extend the project shown in the exhibition out onto the > > streets of Laguna Beach. Everyone is welcome to participate and enjoy > > an afternoon of art making and have the opportunity to be involved in > > a collaborative performance. The workshop and performance will be > > documented on video, and the edited version will be shown in the > > exhibition. > > > > **Sunday, July 12 at 1:00 PM*** > > *Aram Bartholl, based in Berlin, is interested in the way network data > > manifests into the everyday world. Bartholl investigates this in the > > physical space through performance, installation, and video. With > > World of Warcraft, Bartholl investigates this manifestation through > > the one of the most popular online role-playing games. > > > > **Sunday, July 26 at 1:00 PM*** > > *Jacqueline Goss, based in New York, creates film and video in order > > to explore the ways we think about ourselves through systemic > > machines, like politics, culture, and science. Goss will talk about > > her work in game space, animation, and the documentary form. > > > > **Sunday, August 16 at 1:00 PM*** > > *Robert Nideffer, "Playing with Bosch" > > Robert Nideffer, based in Irvine, will compare the paintings of > > Hieronymus Bosch that illustrate fantasy with religious narratives > > with the images in World of Warcraft. > > > > **Sunday, September 13 at 1:00 PM*** > > *Antoinette LaFarge, based in Long Beach, questions the mode of > > fiction through performance, digital media, games, and writing. In > > this way, LaFarge looks at World of Warcraft and other role-playing > > games as one way of constructing a fictional narrative. > > > > **Thursday, October 1, UC Irvine, TBA *** > > *This forum will include artists Antoinette LaFarge, Robert Nideffer, > > Eddo Stern, and Jeff Chamberlain, the cinematics project lead at > > Blizzard Entertainment. The forum will be moderated by the associate > > director at UCI's Beall Center for Art and Technology, David Familian. > > > > //This exhibition is generously supported by Blizzard Entertainment, > > the Samia Family and Tierzero.// > > > > //--// > > > > ///hug is a project of The Third Faction Collective: > > Third Faction is an affiliation of geographically dispersed entities > > with a collective interest in exposing binary systems in synthetic > > environments. via in-world performances, the collective operates > > simultaneously across various platforms including World of Warcraft > > and Second Life. the collective includes: Thomas Asmuth (MyriamMoore), > > Mez Breeze (BowwToxx), John Pierre Bruneau (Cretivcowman), Jenene > > Castle (Mohana), Steve Durie (Tookis), Kyung Lee (Sootso), James > > Morgan (Deaxter), Ali Sajjadi (Layli), and Liz Solo (Sliz). Third > > Faction members question the politics, allegiances, and narrative > > conventions of Synthetic Worlds. the cross-factional collective > > officially formed in World of Warcraft on valentine's day 2008 in a > > self-declared temporary autonomous zone. > > // > > > > > > > > -- > > Reality Engineer> > > Synthetic Environment Strategist> > > Game[r + ] Theorist. > > ::http://unhub.com/netwurker :: > > > > > > ------------------------------------------------------------------------ > > > > _______________________________________________ > > Syndicate mailing list > > Syndicate@ck13.org > > http://ck13.org/mailman/listinfo/syndicate > > > > _______________________________________________ > Syndicate mailing list > Syndicate@ck13.org > http://ck13.org/mailman/listinfo/syndicate > _______________________________________________ nettime-ann mailing list nettime-ann@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-ann