Nina Czegledy on Tue, 5 Mar 2002 00:39:01 +0100 (CET)


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[Nettime-bold] ISEA deadline extension


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thanks
nina




ISEA2002 NAGOYA  deadline extension!!!

Please note the deadline extension for the International Symposium
on Electronic Art (ISEA2002 NAGOYA) to be held in Nagoya, Japan,
in October 2002.

The deadline for entries for papers, panels, roundtables, posters,
institutional presentations, workshops, and tutorials by scientists,
artistic experts, teachers, students, practicing artists, and other
professionals has been extended until March 20 2002.  Hard copies of paper
abstracts and proposals for panels, roundtables, etc., must arrive on or
before March 20 to be considered for the symposium.

Thank you for your consideration.

Sincerely,

ISEA2002 Nagoya Office
Nagoya Urban Institute Bldg.,
2-15-16, Kanayama, Naka-ku, Nagoya
460-0022 Japan
FAX:+81-52-321-6066
info@isea.jp

-----
CALL for Submission  DEADLINE EXTENDED!! (MARCH 20 2002)

Please send your complete submission by postal mail to:
Attn: Yumiko Tatematsu
ISEA2002 NAGOYA Office
Nagoya Urban Institute Bldg.,
2-15-16 Kanayama, Naka-ku,
Nagoya 460-0022 Japan
Fax +81-52-321-6066

We would also like to ask you to send your application form and checklist by
e-mail to:
e-mail : apply@isea.jp
beside complete submission.
(We request that no originals be submitted, as materials will not be
returned.)

As soon as your material (tapes, etc.) has been received, we will e-mail to
confirm our receipt of your submission.

ISEA2002 NAGOYA[Orai]
(The Eleventh International Symposium on Electronic Art)
>From October 27 to October 31, 2002
Nagoya, Japan
URL : http//www.isea.jp/
e-mail : info@isea.jp

On October 27-31, 2001, the Eleventh International Symposium on Electronic
Art (ISEA2002) will take place in the city of Nagoya, Japan. Organizers for
this event are the ISEA2002 Steering Committee [MEDIASELECT, City of Nagoya,
Nagoya Port Authority,etc] in partnership with the Inter-Society for the
Electronic Arts (ISEA), ISEA Japan, artport Executive Committee, local
universities, and others.
The Inter-Society for the Electronic Arts was founded in 1990 and is
currently based in Amersfoort, Netherlands. ISEA is an international
non-profit organization dedicated to the promotion and development of the
electronic arts.
ISEA is committed to interdisciplinary and cross-cultural
communication/cooperation between the arts and the fields of technology,
science education, and industry. ISEA2002 proves to be a major international
event for members of the artistic community involved with electronic arts.



ISEA2002 NAGOYA[Orai] the first ISEA symposium in Asia, is expecting about
1500 participants including artists, researchers, engineers, students, and
presentations of over 200 papers and works from 30 countries around the
world. Many related exhibitions, concerts, performances and other events are
also planned to take place in the Nagoya area during the time of ISEA2002.

ISEA2002 is committed to hosting an inclusive event, encompassing the many
trends in electronic art throughout the world, including those with limited
access to the latest technology and those working from a cultural context,
which may be unfamiliar to the reviewers. Submissions to ISEA2002 from those
who believe that a fuller understanding of the context of their work is
needed for proper evaluation may attach supplemental information.
Please mark this material clearly as supplemental.

Members from communities that traditionally have been under-represented at
ISEA are encouraged to identify the new perspectives that they can bring to
ISEA2002.

TARGET GROUPS
This event ISEA2002 NAGOYA[Orai] is oriented toward many groups, ranging
from specialists to the general public. ISEA2002 will offer Papers, Panels,
Round Tables, Posters, and Institutional Presentations for scientists,
artistic experts, and professionals. Workshops and Tutorials hold special
interest for teachers, students, and practicing artists. Exhibitions,
Performances, Concerts, and Electronic Theater, are also aimed at the
cultural exchange program and are open to the public.

STATEMENT OF PURPOSE
ISEA is committed to interdisciplinary and cross-cultural
communication/cooperation between the arts and the fields of new media
technology, science, education and industry. The aim of the symposium and
the parent organization (also called ISEA) is to systematically investigate
the problems and potentials of electronic art and to further
inter-disciplinary and inter-organizational cooperation. For the purpose of
the symposium, Electronic Arts is defined as 'all art forms that use
electronic technology as an essential prerequisite for their production'.
The symposium will be held from Sunday, October 27th to Thursday, October
31st in Nagoya, Japan.

THEME
[Orai] is a Japanese word that has many interpretations. It refers to
comings and goings, communication, and contact, as well as streets and
traffic. About 200 years ago, a book titled Nagoya Orai was compiled and
published in Nagoya, which was used as a kind of textbook for teaching,
writing, and development of literacy. Through discussions around art and its
inter-disciplinary studies, ISEA2002 NAGOYA [Orai] hopes to provide an
opportunity to create a new text and explore new forms of literacy in the
electronically networked society.

TOPICS
Topics include theory, Internet & electronic society, art, design,
architecture & urbanism, music, performing arts, programming & software,
education & literacy as well as the 2002 special topics, [Orai].

INTERNATIONAL PROGRAM COMMITTEE
-Fuminori AKIBA (Japan)
-Roy ASCOTT (UK)
-Jeebesh BAGCHI (India)
-Giselle BEIGUELMAN (Brazil)
-Peter BEYLS (Belgium)
-Iba ndiaye DIADJI (Senegal)
-Sara DIAMOND (Canada)
-Lily DIAZ (Finland)
-Diana DOMINGUES (Brazil)
-Masaki FUJIHATA (Japan)
-Jean GAGNON (Canada)
-Akemi ISHIJIMA (UK/Japan)
-Akira IWATA (Japan)
-Pamela JENNINGS (USA)
-Machiko KUSAHARA (Japan)
-Eun Sook KWAN (Korea)
-Patrick LICHTY (USA)
-Jose-Carlos MARIATEGUI (Peru)
-Ryohei NAKATSU (Japan)
-Fumihiro NONOMURA (Japan)
-Sally Jane NORMAN (France/New Zealand)
-Julianne PEARCE (Australia)
-Wim van der PLAS (Netherlands) ISEA BOARD
-Soh Yeong ROH (KOREA)
-Niranjan RAJAH (Malaysia) ISEA BOARD
-Masato SASAKI (Japan)
-Shuddhabrata SENGUPTA (India)
-Rejane SPITZ (Brazil)
-STELARC (Australia)
-Atau TANAKA (France) ISEA BOARD
-Victoria VESNA (USA)
-Todd WINKLER (USA)
-Kwangyun WOHN (Korea)
-Shigeki YOKOI (Japan)
-Hiroshi YOSHIOKA (Japan)
CALL FOR PAPERS ISEA2002 SYMPOSIUM

ISEA2002 invites Papers to be given during the symposium.
Proposals for Panels, Round Tables, Poster Sessions and Institutional
Presentations are also welcome. All proposals must be directly related to
the aforementioned topics.
Proposals that relate to the special topics [Orai] are especially
encouraged.

-Papers can be short (20 minutes) or long (45 minutes). The Papers will be
published in the ISEA2002 Proceedings, to be published for the event. All
Papers must be original, unpublished and in English. Please note that only
an abstract (maximum 500 words, both formats) is required by the deadline
(March 20, 2002)

After an initial screening, the pre-selected authors will be requested to
send their full materials, including illustrations.
-Panel proposals should contain a description of the planned panel members.
-Round Tables are discussions that any participant can join (sign-up during
the symposium), so no description of the planned panel members is required.
-Poster Sessions are rather informal presentations of research or art
practice, with the aid of audio-visual equipments. They are not meant as
performances but as presentations of interesting examples in order to
trigger discussion.
-Institutional Presentations are meant to introduce institutes,
organizations, festivals etc in the field of the electronic arts. In
principle, all relevant proposals will be accepted, but it must be noted
that presenters in this category have no free admission to the symposium.

WORKSHOPS AND TUTORIALS
During the ISEA2002 symposium, practitioners and educators will have the
opportunities to share information through a series of workshops and
tutorial sessions. Workshops involve the guided development of ideas and
exploration of specific theoretical and practical topics in arts and
technology. Likewise, tutorials offer the chance for students and educators
to learn programs and techniques in a classroom setting. Proposals should
include which format is desired, a concise description of the given workshop
or tutorial class, the number of participants envisioned to participate, as
well as a clearly defined listing of resources (technical and physical)
required.

----


Attachment converted: gigi:application form_E_papers.doc (WDBN/MSWD) (000334B7)


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