Pit Schultz on 15 Sep 2000 05:39:19 -0000 |
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Re: <nettime> Re: there is no place in cyberspace |
bc> astronomical space has space dust, asteroids, stars, bc> gases, high-energy particles, etc. beautiful! how about digital dust, info asteroids, web stars, bit gas, high-information particles, not to forget cyberspace trash etc. ? bc> it is a void, but it bc> is not completely empty. sure, nothingness as a concept. but the zero was invented at a certain time in human history, it wasn't preexisting. its a conceptional thing filling a fictional space. cyberspace is full of zeros. but what i meant is that with the appearence of the "information space", real space begins to disappear and the kosmos becomes a blueprint of how to describe this "space". the age of cyber takes the grand fairy tales of the space age and turns it into movies about grandfather astronauts. for the very most people beeing in outer-space is like a dream, they never have been there and they never will be. it might be disappointing, but the extra-planetary expansion of the human race might just remain a science fiction story. space was always just a mirror of contemporary thinking. today's kosmology might be near to giving up the idea of an outer space ready to be colonized by human technologies, and convert it into an entertainment space. the selling the rights of the mars landing and mars attacks part IV feeds up into the same "content genre". we are about to discover a virtual cosm, an information space, which doesn't organize like a "physical" or better "optical" space along vectors and grids, but more along intensities, time zones, attention, knowledge, and most of all the flows of money. "space" then becomes an interface in itself, a metaphorical reference to the physical boundaries of the world, which defines perceptional and cultural boundaries. it's a constructed space, 100% man made. oc> the relation between astronomic space and digital space, bc> then is different in a physical sense, in that in one there bc> is a vacuum, in the other, there is a plenum, a consistent bc> materialized medium. i spoke more about "space" as a master narrative. take the dot- com economy which is dominated by a specific permutational scarcity in the .com - name-space. every brand monopoly territorializes a virtual claim in the brains of the consumers. it is an interesting difference of emptyness (thousands of possible top level domains) and fullness (the highly condensed and organized name-space of ICANN). meanwhile this space is rather about the psychology of marketing, then the technological boundaries itself. the network society constructs the space which it deserves. if a narrative of defending your bio- or sociotopes leaks over to the information infrastructure, you have these strange reactionary fights for identities vs. individualization, war and peace in the global village. while the imateriality of digital code radically subverts the idea of identity and an original object or subject. astronomic space behaves like a "retro" movement here. contemporary science fiction with its scepticism towards the realness of reality (matrix...) might anyway discover that "hyperspace" has many gateways to "cyberspace", that one space is the interface for the other. bc> the electro-chemical bc> human brain, consciousness, and reality being a natural bc> version of this e-space. for cyberspace the map is the territory. the physical nodes are important, but more in a semi-transparent way, for the technicians for example. on a higher network level, where applications like Explorer and Napster rule, the physics of the net are invisible, translated into adresses, transmission time etc. it wouldn't hurt much to have my local harddrive located in hongkong as long as the bandwidth is ok. there's an extreme stretching and bending of time and place possible which makes the continuity of optical space a construction, as well as the idea of 'beeing' in cyberspace. space reappears in 3d games, as one possible representation of data, one possible cyber-narrative. (especially in 3d space sims.) and einstein would be really amazed about the time compression function, which makes gamerz wait less... for some people the physics of space might be seperateable from the fascination for space. for most people its one coherent entertainment genre extending over different media. bc> this is Virilian in that not only is the light of speed, the bc> movement, the message. but that it is a twist on Einstein's bc> equation: energy = mass x lightspeed^squared which doesn't include the concept of information... bc> in the digital realm of electronics and cyberspace, electrons bc> of energy become electrons of information, carrying the bc> symbolic code of human meaning. thus, the equation could bc> be said to have become: bc> electronic energy = electronic information interestingly information theory is based on thermodynamics, but this is a methodical decision... it's not a 'natural law'. bc> thus-- bc> electronic information = mass x lightspeed^squared possibly there is a certain relation of information and energy on the level of computer hardware, it is based on how many smallest elements you need to carry a bit. an electron today, a quantum spin tomorrow. if you can control quantum physics you have the next generation hardware, if you can control the quantum effect, certain laws of locality are becoming obsolete.. (ugh, i'm not a scientist.) but what kind of hybrid is "electronic information"? the cybernetic axiom says that information is selfreferential: information is information not matter or energy. an electron is not a bit. it's just the physical carrier of a bit. and a bit is not an electron. by radically deviding both spheres information was born. this is the cybernetic cut which you seem to like to glue together again. information itself has no speed limit, only the carrier has it. bc> when dialing in to an ISP via a phone line, not only is there bc> a physical connection between the electrons coursing through bc> the microprocessor and other circuitry of the computer, but bc> a physical connection consists between the power plant miles bc> away and the energy being transferred near lightspeed (not bc> in a vacuum, but in a cable, probably copper, thus slower, bc> but still instantaneous). which has a certain aesthetics, a futurist one? bc> a symbolic representation. this energy-info then is sent bc> via modem, through wires made up of atoms, whose electrons bc> are used to relay the information from one orbit to the bc> next by utilizing and controlling the materiality of the bc> electron particle of the wire's atoms. not to forget the wireless transmissions, especially when it heats up a part of your brain and gives you a headache using the cellular phone for too long. watch out for UMTS running on more than 4 Ghz. The biochemical side effects of the carrier signals are a story in itself. Here is were cybernetics fails. bc> the empty space of nothingness, in these cases, is sub- bc> atomic, the interface between particles and nothingness, bc> like the astronomical space of planets orbiting suns bc> in the void, billions and billions of these in the known bc> universe. well, take the void of empty hard-drive spaces... sure there never can be enough empty memory space, enough bandwidth... but this is exactly following the dominant narrative of space. there never can be enough.. Henry Jenkins says that computer game culture in Japan is brought forward by the lack of an 'own' space for teenagers in the urban environment. (fran illich pointed this out) the digital void is only unlimited in human imagination. cyberspace has computational limits (around 64bit at the moment) and it surely is of a calculateable size in terms of storage space, bandwidth, nodes etc. while technically, or scientifically these spheres are devided, on the level of the narrative, myth and esthetics the borders are more permeable. astronomical space is limited by the ways it is measured. with every bigger step in science it is fundamentally changing. but in the narrative it follows the same tale of an empty space "out there - ready to be colonized by imagination. after the tales of the sea, desert, wood you have the tales of cyberspace, of avatars, code breakers, terrorists... on the other hand: with every website you create a planet, a city or at least a "home". my concept of cyberspace is rather following "le petit prince". # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net