Ned Rossiter on Mon, 16 Dec 2002 13:30:16 +0100 (CET) |
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<nettime> Processual Media Theory and the Art of Day Trading |
[This text of orginally sent out as part of an events announcement. Obviously, it's not an events announcement. Felix] [this is a piece written for a 15 minute presentation. The analysis of Goldberg's installation certainly has room for extension, and for the most part the paper's a pretty fast-n-dirty treatment of Massumi's new book./Ned] Cultural Studies Association of Australia Conference 2002 Ute Culture: The Utility of Culture and the Uses of Cultural Studies 5-7 December, 2002, Melbourne http://www.english.unimelb.edu.au/events/csaa2002/csaa-2002.html 'The Uses of the Internet' panel, convened by: Dr Gerard Goggin, Centre for Critical and Cultural Studies, University of Queensland Dr Elaine Lally, Institute for Cultural Research, University of Western Sydney DRAFT PAPER 'Processual Media Theory and the Art of Day Trading' Ned Rossiter In The Language of New Media, media theorist and artist Lev Manovich undertakes a media archaeology of post-media or software theory.[1] He focuses on a very particular idea about what constitutes the materiality of new media, and hence aesthetics. In excavating a history of the present for new media, Manovich's work is important in that it maps out recent design applications, animation practices, and compositing techniques, for example, that operate in discrete or historically continuous modes. However, Manovich's approach is one that assumes form as a given yet forgets the socio-political arrangements that media forms are necessarily embedded in, and which imbue any visual (not to mention sonic) taxonomy or typology with a code: i.e. a language whose precondition is the possibility for meaning to be produced. A processual aesthetics of new media goes beyond what is simply seen or represented on the screen. It seeks to identify how online practices are always conditioned by and articulated with seemingly invisible forces, institutional desires and regimes of practice. Furthermore, a processual aesthetics recognises the material, embodied dimensions of net cultures. When you engage with a virtual or online environment, are you simply doing the same thing as you would in a non-virtual environment, where you might be looking at objects, communicating, using your senses - vision, sound, etc? In other words if the chief argument of the new media empirics lies in the idea that we simply ought to pay close attention to what people "do" on the net and ignore any grander claims about virtual technologies - is this adequate? Is there anything in this "do-ing" which deserves greater analysis? Do virtual environments simply extend our senses and our actions across space and time, or do they reconstitute them differently? There is a strong argument made for the latter. In the same way that visual culture - especially the cinema - legitimised a certain way of looking at things through techniques such as standardised camera work and continuous camera editing, then virtual technologies re-organise and manage the senses and our modes of perception in similar ways. As Kafka once noted: 'cinema involves putting the eye into a uniform'. Software design, virtual environments, games, and search engines all generate and naturalise certain ways of knowing and apprehending the world. We can find examples of this with database retrieval over linear narrative, hypertext, 3D movement through space as the means to knowledge, editing and selection rather than simple acquisition, etc. So if empirics can record that we have virtual conversations, look up certain sites, and so forth - it doesn't consider *the way* we combine visual and tactile perceptions in certain ways and in certain contexts to allow for distinct modes of understanding the world. Nor does a new media empirics inquire into the specific techniques by which sensation and perception are managed. This is the work of processual aesthetics. A theory of processual aesthetics can be related back to cybernetics and systems theory and early models of communication developed by mathematician and electrical engineer Claude Shannon in the 1940s.[2] This model is often referred to as the transmission model, or sender-message-receiver model. It is a process model of communication, and for the most part it rightly deserves its place within introduction to communications courses since it enables a historical trajectory of communications to be established.[3] However, as we all know it holds considerable problems because it advances a linear model of communication flows, from sender to receiver. And this of course just isn't the way communication proceeds - there's always a bunch of noise out there that is going to interfere with the message, both in material and immaterial ways, and in terms of audiences simply doing different things with messages and technologies than the inventors or producers might have intended. The point to take from this process model, however, is that it later developed to acknowledge factors of noise or entropy (disorder and deterioration), once in the hands of computer scientists and anthropologists such as Norbert Weiner and Gregory Bateson.[4] As such, it shifted from a closed system to an open system of communication. In doing so, it becomes possible to acknowledge the ways in which networks of communication flows operate in autopoietic ways whereby media ecologies develop as self-generating, distributed informational systems.[5] A processual aesthetics of media culture enables things not usually associated with each other to be brought together into a system of relations. A processual media theory is constituted within and across spatio-temporal networks of relations, of which the communications medium is but one part, or actor. Aesthetic production is defined by transformative iterations, rather than supposedly discrete objects in commodity form. Processual aesthetics is related to the notion of the sublime, which is 'witness to indeterminancy'.[6] Processual aesthetics of new media occupy what philosophers of science Ilya Prigogine and Isabelle Stengers call a 'dissipative structure' of nonlinear, random relationships.[7] The concept of process undermines the logic of the grid, of categories, of codings and positions, and it does so inasmuch as the realm of distinctions and that which precede these orders of distinction are in fact bound together on a continuum of relations as partial zones of indistinction. Categories are only ever provisional, and emerge to suit specific ends, functions, interests, disciplinary regimes and institutional realities. To this end, the mode of empirical research that predominates in the humanities and sciences - and in particular current research on new media - needs to be considered in terms of not what categories say about their objects, but rather, in terms of what categories say about the *movement* between that which has emerged and the conditions of possibility. Herein lies the contingencies of process. The network is not 'decomposable into constituent points'.[8] That is what a non-reflective and non-reflexive empirics of new media, of informational economies and network societies, in its reified institutional mode attempts to do. The network is not a 'measurable, divisible space'. Rather, it holds a 'nondecomposable' dimension that always exceeds - or better, subsists within - what in the name of non-reflexive empirics are predetermined regimes of quantification, which, as Massumi has it, 'is an emergent quality of movement'. This is not to say that things never occupy a concrete space. An analytics of space (and time), if it is to acknowledge the complexity of things, cannot take as its point of departure the state of arrest of things. Instead, attention needs to take a step back (or perhaps a step sideways, and then back within), and inquire into the preconditions of stasis. And this does not mean occupying a teleological position, which seeks to identify outcomes based on causes. Or as Massumi puts it, the 'emphasis is on process before signification or coding'. We are yet to see what capital can become. Bubble economies - exemplified in our time most recently with dotcom mania and the tech-wreck in March 2000, which saw the crash of the NASDAQ - are perhaps one index of the future-present whereby the accumulation of profit proceeds by capturing what is otherwise a continuous flow of information. Information flows are shaped by myriad forces that in themselves are immaterial and invisible in so far as they do not register in the flow of information itself, but nevertheless indelibly inscribe information with a speculative potential, enabling it to momentarily be captured in the form of trading indices. Michael Goldberg's recent installation at Sydney's Artspace - 'Catching a Falling Knife: The Art of Day Trading' - nicely encapsulates aspects of a processual media theory.[9] The installation combines various software interfaces peculiar to the information exchanges of day traders gathered around electronic cash flows afforded by the buying and selling of shares in Murdoch's News Corporation. With $50 000 backing from an anonymous Consortium cobbled together from an online discussion list of day traders, Golberg set himself the task of buying and selling News Corp shares over a three week period in October-November this year. Information flows are at once inside and outside the logic of commodification. The software design constitutes an interface between what Felix Stalder describes as 'nodes' and 'flows',[10] where the interface functions to 'capture and contain' (Massumi, 71) - and indeed make intelligible - what are otherwise quite out of control finance flows. But not totally out of control: finance flows, when understood as a self-organised system, occupy a space of tension between "absolute stability" and "total randomness".[11] Too much emphasis upon either condition leaves the actor-network system open to collapse. Evolution or multiplication of the system depends upon a constant movement or feedback loops between actors and networks, between nodes and flows. Referring to the early work of political installation artist Hans Haacke, Michael Goldberg explains this process in terms of a "realtime system": 'the artwork comprises a number of components and active agents combining to form a volatile yet stable system. Well, that may also serve as a concise description of the stockmarket...' And: 'Whether or not the company's books are in the black or in the red is of no concern - the trader plays a stock as it works its way up to its highs and plays it as the lows are plumbed as well. All that's important is liquidity and movement. "Chance" and "probability" become the real adversaries and allies'. Trading or charting software can be understood as stabilising technical actors that gather informational flows, codifying such flows in the form of 'moving average histograms, stochastics, and momentum and volatility markers' (Golberg). Such market indicators are then rearticulated or translated in the form of online chatrooms, financial news media, and mobile phone links to stock-brokers, eventually culminating in the trade. In capturing and modelling finance flows, trading software expresses various 'regimes of quantification' that at the same time allows the continuity of movement. An affective dimension of aesthetics is registered in the excitement and rush of the trade; biochemical sensations in the body modulate the flow of information, and are expressed in the form of a trade. As Golberg puts it in a report to the Consortium mid-way through the project after a series of poor trades based on mixtures of "technical" and "fundmental" analysis: 'It's becoming clearer to me that in trading this stock one often has to defy logic and instead give in, coining a well-worn phrase, to irrational exuberance' (Golberg, Report to Consortium, 031102). Here, the indeterminancy of affect subsists within the realm of the processual. Yet paradoxically, such an affective dimension is coupled with an intensity of presence where each moment counts; the art of day trading is constituted as an economy of precision within a partially enclosed universe. There is a process at work in all this, part of which involves a linear narrative of stabilisation by structural forces. Massumi explains it this way: 'The life cycle of the object is from active indeterminacy, to vague determination, to useful definition (tending toward the ideal limit of full determination)' (214). Yet this seemingly linear narrative or trajectory, if that's what it can be termed, is in no way a linear process. Quite the opposite. It is circular, or is constituted through and within a process of feedback whereby the technical object, in its nominated form, feeds back and transforms its conditions of possibility, which can be understood as 'the field of the emergence'. So, I'm suggesting that a processual media theory can enhance existing approaches within the field, registering the movement between that which has emerged as an empirical object, meaning or code, and the various conditions of possibility. A processual media theory inquires into that which is otherwise rendered as invisible, yet is fundamental to the world as we sense it. Thus, processual media theory could be considered as a task engaged in the process of translation. Notes: 1 Lev Manovich, The Language of New Media (Cambridge, Mass.: MIT Press, 2001). 2 http://www.cultsock.ndirect.co.uk/MUHome/cshtml/introductory/sw.html 3 See Armand Mattelart and Michèle Mattelart, Theories of Communication: A Short Introduction (London: Sage, 1998). 4 http://www.martinleith.com/glossary/cybernetics.html 5 See Félix Guattari, Chaosmosis: An Ethico-Aesthetic Paradigm, trans. Paul Bains and Julian Pefanis (Sydney: Power Publications, 1995 [1992]); Brian Massumi, A User's Guide to Capitalism and Schizophrenia: Deviations from Deleuze and Guattari (Cambridge, Mass: MIT Press, 1992). 6 D. N. Rodowick, Reading the Figural, or, Philosophy after the New Media (Durham and London: Duke University Press, 2001), 20. 7 See Ilya Prigogine and Isabelle Stengers, Order out of Chaos: Man's New Dialogue with Nature (London: Flamingo, 1985). See also Massumi, A User's Guide; Isabelle Stengers, The Invention of Modern Science, trans. Daniel W. Smith (Minneapolis: University of Minnesota Press, 2000); Alfred North Whitehead, Process and Reality (New York: Free Press, 1978). 8 Brian Massumi, Parables for the Virtual: Movement, Affect, Sensation (Durham and London: Duke University Press, 2002), 6. 9 http://www.catchingafallingknife.com. See also Geert Lovink, 'Interview with Michael Golberg', posted to fibreculture mailing list 16 October, 2002, http://www.fibreculture.org 10 Felix Stalder, 'Space of Flows: Characteristics and Strategies', posting to nettime mailing list, 26 November, 2002, http://www.nettime.org 11 Felix Stalder, 'Actor-Network-Theory and Communications Networks: Towards Convergence' (1997), http://www.erp.fis.utorono.ca/~stalder/html/Network_Theory.html # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net