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Table of Contents: Global Media call to action from Robert McChesney / Llamada a la Accion Global Sasha Costanza-Chock <schock@asc.upenn.edu> First News from Tidal Wave Cancun / Primer Noticias desde Huracan Cancun Sasha Costanza-Chock <schock@asc.upenn.edu> M/C: Call for papers - 'text' issue "M/C - Media and Culture" <mc@media-culture.org.au> ma|msc d'f" Digital Futures <study@digital-futures.net> call for submission: installations & media art "Scott Berry" <scott@imagesfestival.com> PRESS RELEASE "JavaMuseum" <agricola-w@netcologne.de> VRCAI 2004, Singapore, 16-18 June 2004 "Fatima Lasay" <digiteer@ispbonanza.com.ph> CFP NIRES 7 -APPLICATION DEADLINE EXTENDED Pold <pold@multimedia.au.dk> Announcement trebor scholz <treborscholz@earthlink.net> unbehagen.com newsletter for September 2003 "unbehagen.com" <chris@unbehagen.com> Art in Motion call for enteries description Art In Motion <aim@usc.edu> ------------------------------ Date: Tue, 2 Sep 2003 11:07:10 -0400 From: Sasha Costanza-Chock <schock@asc.upenn.edu> Subject: Global Media call to action from Robert McChesney / Llamada a la Accion Global por los Medios WTO: HANDS OFF OF MEDIA AND CULTURE OMC: NO JUGAR CON NUESTR@S MEDIOS Y CULTURA [Scroll down for English] Español: Favor circular. Este mes de septiembre, en la conferencia de la Organización Mundial del Comercio (OMC) de Cancún, el representante comercial de Estados Unidos intentará extender el poder de la OMC a los servicios de comunicaciones y audiovisuales. Esto incluye tanto el cine, la radio, la televisión y la producción musical, como los servicios de distribución mediática, sean satélites, servicios de cable y de radio y teledifusión. El resultado podría ser desastroso para muchos sistemas mediáticos de todo el mundo. Las regulaciones estadounidenses que favorecen la diversidad mediática, el localismo y el interés público podrían ser atacadas bajo el pretexto de ser "barreras al comercio". Los límites a la propiedad de medios y los programas federales y estatales que en Estados Unidos fomentan la diversidad de los medios también podrían ser considerados violaciones al comercio. Por favor, acuda a la página www.mediareform.net/global. Firme la petición. Hágala circular entre l@s que se preocupan por los medios o por los temas globales. La petición Se entregará al Congreso estadounidense justo antes de la conferencia de la OMC, a mediados de septiembre. Una ola masiva de presión pública es esencial para conseguir que el Congreso estadounidense pare la usurpación de poder de los Grandes Medios en la OMC. Para más información en inglés, por favor, acuda a: www.mediareform.net/global Muchas gracias, Robert McChesney Free Press www.mediareform.net info@mediareform.net English: Please post to all media reform and global issues lists: This September at the World Trade Organization (WTO) meeting in Cancun, Mexico, the US Trade Representative will attempt to expand the WTO's power over Communications and Audiovisual Services. This includes film, radio, television, video, and music production, as well as media distribution services such as satellite, cable and broadcast. The result could spell disaster for vibrant media systems worldwide: US regulations that favor media diversity, localism and the public interest could be attacked as "barriers to trade." Media ownership limits, as well as Federal and state programs that encourage diverse media, could be considered outright trade violations. Please go to www.mediareform.net/global. Sign the petition. Pass it along to others concerned with media or global issues. The petition will be delivered to Congress shortly before the WTO meeting in mid-September. A massive wave of public pressure is essential to move Congress to block Big Media's power grab at the WTO. For more information, please go to www.mediareform.net/global Thank you, Robert McChesney Free Press www.mediareform.net info@mediareform.net ------------------------------ Date: Tue, 2 Sep 2003 18:55:52 -0400 From: Sasha Costanza-Chock <schock@asc.upenn.edu> Subject: First News from Tidal Wave Cancun / Primer Noticias desde Huracan Cancun Hello media activists and friends, We have produced a first article about the Tidal Wave Cancun media convergence, here: [en] http://cancun.mediosindependientes.org/newswire/display/90/index.php Hola activistas de medios y panas, Hemos escrito el primer articulo sobre Huracan Cancun aqui: [es] http://cancun.mediosindependientes.org/newswire/display/91/index.php SC ------------------------------ Date: Wed, 3 Sep 2003 18:07:51 +1000 From: "M/C - Media and Culture" <mc@media-culture.org.au> Subject: M/C: Call for papers - 'text' issue FOR IMMEDIATE RELEASE - 3 September 2003 M/C - Media and Culture is calling for contributors to the 'text' issue of M/C Journal http://journal.media-culture.org.au/ The award-winning M/C Journal is looking for new contributors. M/C is a crossover journal between the popular and the academic, and a blind- and peer-reviewed journal. To see what M/C Journal is all about, check out our Website, which contains all the issues released so far, at <http://www.media-culture.org.au/>. To find out how and in what format to contribute your work, visit <http://www.media-culture.org.au/submission.html>. Call for Papers: 'joke' - edited by Catriona Mills & Matt Soar In 1976, ad critic Leslie Savan began her first ever column for New York's Village Voice magazine with a short piece called 'This typeface is changing your life.' In it, she discussed the ways in which one particular sans serif typeface - Helvetica - had insinuated itself into American daily life to the extent that "The 'signs of the times' can be found on the literal signs of the times. The use of Helvetica on so many of them expresses our need for security, for visual proof - if nothing else - that the world's machinery still runs." In truth, our everyday lives are suffused with textual encounters - in the letterforms that come together to provide newspaper reading; subway, washroom and street signage; directions for taking medicine; film titles and webpages; bus tickets and advertisements, etc. How, then, does the construction and arrangement of letterforms imply security, as Savan suggests, or - for that matter - friendliness, or menace? For Beatrice Warde, writing in 1932, this was the wrong question altogether. The task in hand ideally involved absolute transparency: "The book typographer has the job of erecting a window between the reader inside the room and that landscape which is the author's words. He may put up a stained-glass window of marvellous beauty, but a failure as a window; that is, he may use some rich superb type like text gothic that is something to be looked at, not through." What we're looking for Between the positions taken up by Warde and Savan lies a whole realm of artefacts and encounters that beg critical analysis, and it is these phenomena that constitute the theme for this issue of M/C Journal. We are seeking fresh, informed interventions that bring media, literary, and cultural studies perspectives to bear on: Letterforms: typefaces (including their conception and application), fonts (the 'cuts' of typefaces that reside on computer hard drives or in printers' trays); handwriting, calligraphy, comic book 'inking', tattoos, graffiti, homemade shop signs; Textual studies: the search for authenticity - including word choices used in manuscripts; textual author-ity located in the mark of pen or typeset letter on paper; translations; first editions; facsimile editions and annotated editions; electronic versions (e-books, pdf files, CD-ROMs); book marketing based on the external rather than internal text (blurbs, pseudo- historical typefaces, typefaces as a means of facilitating author- recognition); The act of composition: the increasing interest on-screen in the manual production of the text (eg Nicole Kidman 'communing' with Virginia Woolf through her attempted replication of Woolf's handwriting in preparation for The Hours, or the use of handwriting on-screen in Possession); novel structures that foreground the act of writing (epistolary fiction, diary forms, plots driven by forgery or by the immutability of the written word); Typefaces: cultural/critical histories of particular typefaces; media and the connotations of 'native', or media-specific typefaces (dot-matrix and the cash register; courier and the typewriter); Type in motion: film title sequences and television advertising; broadcast graphics (TV station identifiers/bumpers); 'pop-up' music videos; TV weather maps; CNN's stock market tickertapes; Sesame Street, etc. M/C Journal was founded (as "M/C - A Journal of Media and Culture") in 1998 as a place of public intellectualism analysing and critiquing the meeting of media and culture. Contributors are directed to past issues of M/C Journal for examples of style and content, and to the submissions page for comprehensive article submission guidelines. M/C Journal articles are blind peer-reviewed. deadline for submissions: 13 October 2003 article length: 1500 words for more info - text@journal.media-culture.org.au - - - - - - - - - - - - - - - - - - - - - - 2004 issue topics and deadlines to be announced shortly! - --------------------------------------------------------------------------- M/C Journal is online at <http://journal.media-culture.org.au/>. All issues of M/C Journal on various topics are available there. - --------------------------------------------------------------------------- M/C Reviews is now available at <http://reviews.media-culture.org.au/>. - --------------------------------------------------------------------------- end Dr Axel Bruns - -- Supervising Production Manager production@media-culture.org.au M/C - Media and Culture http://www.media-culture.org.au/ ------------------------------ Date: Wed, 3 Sep 2003 15:38:58 +0100 (BST) From: Digital Futures <study@digital-futures.net> Subject: ma|msc d'f" ma|msc d'f" http://www.digital-futures.net/ - - Hybrid MA|MSc programme - - Delivered in online and offline spaces - - 1 year full-time or 2 years part-time - - University of Plymouth, UK ma|msc d'f" offers students an intellectual and creative challenge through a critical engagement with emergent practices in arts and technology. It arises from a research and teaching environment that includes the BSc (Hons) MediaLab Arts undergraduate programme http://www.medialabarts.net/ and the CAiiA-STAR PhD research provision http://www.caiia-star.net/, all located in the University of Plymouth's School of Computing that allows for appropriate technical support and an exciting interdisciplinary base. By integrating the critical practice of digital media production within on-line and off-line environments, ma|msc d'f" fully embraces the potential of "being digital" without losing sight of actuality. Unusually, this hybrid programme offers MA (Master of Arts) or MSc (Master of Science) awards, reflecting its interdisciplinary ambitions. This challenges many of the orthodoxies of how creative practices might be developed in the light of technological change. ma|msc d'f" seeks graduates and practitioners from a wide range of creative and technical backgrounds - including artists, designers, curators, writers, new media practitioners, technologists and programmers. The aim is to draw together an interdisciplinary mix of practices that help define the future of digital practice. Reflecting our research interests, we run pathways in in spatial design, curatorial practice, software art and sonic arts. For more information and how to apply, contact: Mike Phillips mp@i-dat.org or Geoff Cox gc@i-dat.org or visit the website http://www.digital-futures.net/ ------------------------------ Date: Mon, 1 Sep 2003 21:16:30 -0400 From: "Scott Berry" <scott@imagesfestival.com> Subject: call for submission: installations & media art CALL FOR SUBMISSIONS IMAGES FESTIVAL 2004 INSTALLATIONS & NEW MEDIA//GUIDELINES & REGULATIONS The Images Festival annually exhibits a selection of media arts installations and new media artworks as part of the festival. Images works with several Toronto galleries and other alternative exhibition spaces to show installations incorporating the moving image and interactive media. Among the artists whose installations and new media works have been featured in past festivals: Harun Farocki, Steve McQueen, Pipilotti Rist, David Rokeby, Masashi Iwasaki & Tadasu Takamine, Jane & Louise Wilson, Bob Ostertag & Pierre Hébert, Gustavo Artigas, Carolee Schneemann, Judy Radul, Luke Jerram, Paulette Phillips, Joe Kelly, Nell Tenhaaf, Jean-François Guiton, Deanna Bowen, Haruki Nishijima, Gebhard Sengmüller, Marion Coutts, Willy LeMaitre & Eric Rosenzweig, Adriana Arenas Ilian, Michael Snow, Althea Thauberger, Taras Polataiko, Dara Gellman & Leslie Peters, Michelle Teran, badpacket… DATES Deadline for receipt of entries: Friday, September 19, 5:00 pm The 17th annual Images Festival runs April 15 to 24, 2004 in Toronto, Ontario, Canada. Submission results will be sent out by mail or email in late January, 2004. pdf of submission forms are downloadable at www.imagesfestival.com/corp_site/pdf_files/installation_newmedi a.pdf ------------------------------ Date: Thu, 4 Sep 2003 16:37:56 +0200 From: "JavaMuseum" <agricola-w@netcologne.de> Subject: PRESS RELEASE 'Perspectives'03' - competition and showcase deadline 1 September 2003 organised by JavaMuseum - Forum for Internet Technologies in Contemporary Art (Java=Joint Advanced Virtual Affairs) www.javamuseum.org in co-operation with Computer Space Festival Sofia/Bulgaria www.computerspace.org and Goethe Institut - Internationes Sofia/Bulgaria :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :::::::::::: 91 artists from 18 countries will enter the selection process with 173 works. The finalists will be notified by 21 September 2003. "Perspective'03" - the show will be launched on 13 October and will be presented in physical space as part of Computer Space Festival Sofia from 16 until 18 October 2003. The Goethe Institut -Internationes Sofia will present in co-operation with JavaMuseum during the festival as an accompanying program the featured show: "Netart from German speaking countries" curated by Agricola de Cologne, including following artists Reiner Strasser, Nadja Kutz und Tim Nikolai Hoffmann Jens Sundheim, Sascha Büttner, Bernhard Reuss, Martin Mittelmeier, kyon, Per Pegelow, Jürgen Trautwein Franz Alken, Ralf Hellmann, Joern Ebner, Thomas Tirel Roman Minaev, Stephan Harger, Malte Steiner, AmbientTV, Johannes Auer, Isabel Saij, Marcello Mercado and Agricola de Cologne. "Netart from German speaking countries" belongs to the "3rd of Java series" and will remain online for permanent as an ongoing project.New artists and new net based art works are welcome at any time. ************************************* JavaMuseum - Forum for Internet Technologies in Contemporary Art (Java=Joint Advanced Virtual Affairs) www.javamuseum.org info@javamuseum.org is part of [NewMediaArtProjectNetwork] :||cologne - the experimental platform for net based art - operating from Cologne/Germany. ------------------------------ Date: Sat, 6 Sep 2003 01:04:48 +0800 From: "Fatima Lasay" <digiteer@ispbonanza.com.ph> Subject: VRCAI 2004, Singapore, 16-18 June 2004 Fatima Lasay University of the Philippines Greetings! ::::::::::::::::: FIRST CALL FOR PAPERS ::::::::::::::::: VRCAI 2004 –An ACM SIGGRAPH Conference on Virtual reality Continuum and Its Applications in Industry Co-located with GRAPHITE 2004 – An ACM SIGGRAPH International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia Venue: Nanyang Technological University, Singapore Conference Dates: 16-18 June, 2004 http://www.seagraph.org/VRCAI2004 :::::::::::::::::::::::::::::::::::::::::::::::::::::::: Please forward to interested associates. :::::::::::::::::::::::::::::::::::::::::::::::::::::::: FIRST CALL FOR SUBMISSION The next generation of info-communication environment is envisaged to include the Virtual-Reality (VR), Augmented-Virtuality (AV), Augmented-Reality (AR) and Mixed-Reality which span the Virtual-Reality Continuum (VRC). The rapid advances in interactive and display techniques are expected to make our work, learning, and leisure vastly more efficient, effective and appealing. VRCAI 2004 will be a forum for researchers, educators, developers and users to share the latest development of the state-of-the-art technology in the Virtual Reality Continuum. Special efforts will also be placed in its fast growing application areas in Defense and Military Science, Life Science, Design and Engineering, Education, Entertainment, and so on. Special Issue in Journal "Computers & Graphics" The best papers from the conference will be invited to be published in a special issue with the Journal "Computers & Graphics" The Conference Theme (includes but is not limited to): 1. Fundamentals in Virtual-Reality Continuum Virtual Reality Augmented Virtuality and Augmented Reality Mixed Reality Artificial Reality Algorithms in Virtual-Reality Continuum Geometrically, Physically and Image Based Modeling Real-time Rendering, Image-based Rendering, and 3D Auditory Rendering Multi-resolution and Multi-scale Methods, Level of Detail, Model Compression and Simplification Scientific Visualization in Virtual-Reality Continuum Collision detection in Virtual-Reality Continuum 2. System, Architecture and Environment in Virtual-Reality Continuum Distributed Computing in Virtual-Reality Continuum Grid Computing in Virtual-Reality Continuum, Commodity Clustered VR High Performance Computing in Virtual-Reality Continuum Artificial Intelligence and Soft Computing in Virtual-Reality Continuum Collaborative Virtual Environment Intelligent Virtual Environment Artificial Life and Artificial Ambience Avatars and Intelligent Agents Large-scale Simulation Immersive, Semi-immersive and Desk-top System Walk-through, Fly-over and Reach-in System 3. Hardware and Device in Virtual-Reality Continuum Sensor and Sensor Technology Human Perception Motion Tracking and Calibration Tactile, Haptical and Force Feedback Devices Projection and Display System Active and Passive Stereo System 3D Scanner, Digital Mock-up and Reverse Engineering 3D Enabled Devices: Mouse, Glove, Stylus Human Computer Interaction, Human Factor, and Ergonomics Integration of VR and Multimedia 4. Applications Virtual-Reality Continuum in Defense and Military Virtual-Reality Continuum in Life Science Virtual-Reality Continuum in Medicine Virtual-Reality Continuum in Education Virtual-Reality Continuum in Engineering and Design Virtual-Reality Continuum in E-Commerce Virtual-Reality Continuum in Geology, Geography and GIS Virtual-Reality Continuum in Tele-presence and Robotics Simulation Virtual-Reality Continuum in Game/Entertainment Industry Virtual-Reality Continuum in Manufacture Industry Virtual-Reality Continuum in Architecture and Building Industry Virtual-Reality Continuum in Aerospace Industry Virtual-Reality Continuum in Automotive Industry Other Applications of Virtual-Reality Continuum Paper Submission Full paper A4 size maximum 8 pages in word format Short paper A4 size maximum 4 pages in word format Template can be downloaded from http://www.seagraph.org/vrcai2004 Poster A1 size 1 page (please submit a 250 word abstract for review purpose). Important Dates Paper (long/short) submission: 16 Dec 03 Poster submission 16 Dec 03 Paper/Poster acceptance notification: 20 Jan 04 Camera-ready paper: 10 Feb 04 Early registration closed: 18 May 04 Conference: 16-18 June 04 URL: http://www.seagraph.org/vrcai2004 Enquiries: info-vrcai@siggraph.org All inquiries about the conference should be made to: Professor Judy Brown or Assistant Professor Cai Yiyu VRCAI 2004 Conference Co-Chairs email: info-vrcai@siggraph.org Art Tech Cult http://digitalmedia.upd.edu.ph/digiteer/ If email bounces pls resend to imaginero@yahoo.com ------------------------------ Date: Thu, 04 Sep 2003 13:55:11 +0200 From: =?iso-8859-1?Q?S=F8ren?= Pold <pold@multimedia.au.dk> Subject: CFP NIRES 7 -APPLICATION DEADLINE EXTENDED The 7th Nordic Interactive Research School - Call for Participation Interface: from the desktop to interactive spaces - Challenging aesthetics, architecture and computer science - November 9-15, 2003, Aarhus, Denmark http://www.nordic-interactive.org/researchschool/nires/nires7.shtml Arranged by Centre for Research in Digital Aesthetics, University of Aarhus and Centre for Interactive Spaces, ISIS Katrinebjerg ************************************************************** DEADLINE FOR APPLICATION extended untill 1st of October, 2003 ************************************************************** Computers and the interaction with them are increasingly embedded in our surrounding space. The aim with the research school is to discuss how art and aesthetics challenges, and is challenged by the interface, and to explore what happens with the interface when it becomes interactive space and embedded in architecture. >From the computer screens to interactive spaces, the current developments present challenges to aesthetics, architecture and computer science. Challenges that need cross-disciplinary discussions, explorations, experiments and answers. NIRES7 will take stock and look at new perspectives. It will focus on the interface, how it has become a cultural and artistic form. Simultaneously the interface as we know it is changing towards a situation where the interface is spatialised and space becomes an interface. The interface is a central cultural form of the digital age. It is the point of convergence where the hidden technological dimensions of the computer meet human perception, interpretation and interaction. Here, at the interface, the data become text, image, sound, space and vice versa. In digital art forms such as net.art and techno, the very process of digitalisation has come into focus, but all art forms and genres have explored digital media and will continue to do so. Digital art develops well-known aesthetic forms such as narrative, illusionism, space, and so forth, but it also places these aesthetic forms in a new, technological context. The aesthetics of the interface is the cultural and artistic answer to the information society of the digital age 96 it is where its forms, structures and expressions are critically explored and in some cases developed. As seen in recent developments in computer science such as pervasive computing, the interface is no longer bound to the desktop screen, but is proliferating in space by means of large screens and projections, mobile devices, intelligent objects, sensors and so on. Humans have a wide range of capacities for sensing, navigating and affecting the physical world that the design of computers until now has taken little advantage of. Through the emergence of pervasive computing our surrounding space contains both physical and virtual properties. To enhance human92s expressiveness towards computers, interaction design should move beyond simple displays, and be considered a part of 96 and take place in the physical space, enabling the perception of spaces as the interface for computer resources. Interacting with these environments require a new way of understanding the relation between space and technology. Pervasive computing raises new questions about how to represent the computer and the interaction with it, and besides it makes it necessary to reconsider how the interface has become part of our spatial environment, culture and art. How should computers dress and behave when they become part of our homes and culture? The typical image of computers is closely related to grey boxes on our desktops. However, as technology moves beyond the work environment into the domestic and cultural realms of life, the roles and ideals of information technology must reflect the experiential aspects of life. Aesthetic interaction emphasizes a focus beyond functionality of computational devices taking departure in the more subtle and poetic sides of life. It aims for creating involvement, experience, surprise and serendipity in interaction with everyday artifacts and interactive spaces. Programme The research school will be divided into three themes in order to address the crossdisciplinarity of the field. Themes [Space as Interface] Our spatial surroundings - the places where we work, the homes where we live and the cities where we consume - can no longer be understood as framed and fixed territories, but is rather to be seen as living organisms consisting of both digital information and physical space in close and dynamic coexistence. Our daily interaction with these environments, call for a new way of understanding the relation between space and technology. By focusing on combining the spatial and technological possibilities with interacting users - speaking to, gesturing with, moving in and touching the surrounding space - it is possible to enhance human92s expressiveness towards computers interaction. Hereby design methods and solutions take part of physical space, enabling the perception of spaces as the interface for computer resources. Art and architecture reflect the understanding of space as a complex living organism where new instruments and ways of perceiving evolve, thus calling into question the more classic and static view of spaces. The aim of this part of the conference is to discuss works, theories and methods describing new relations between information technology and our spatial surroundings. [Art at the interface] The interface of the computer screen has become a central part of artistic explorations in digital art. This phenomenon can be seen in fields such as multimedia and computer games, in net.art's more formalistic approaches and in contemporary software art. Concurrently, the electronic music scene has become interested in the computer and its software as an instrument in itself. The first part of the conference aims to discuss how the interface develops from a mere mediator to the very point of interest for artistic activity ― an artistic activity that consequently calls for a broader discussion of the interface as a cultural phenomenon. [Interfaces in art spaces] Incorporating digital technology into the art practice changes and broadens the field of art. New forms of art are emerging; for example, interactive digital installation art. Interactive installation art is a hybrid art form, inspired by fields as diverse as installation art, theatre, music, computer programming, biology and engineering. New forms of collaboration, new types of artists and consequently new forms of artistic expressions are emerging. The space of art is changing while interactive spatial arts are establishing new and different relationships with the art consumer. This part of the conference will try to describe the transformations in the field of the spatial arts. The main question is: Which types of interfaces are being constructed and used by interactive digital installation art? Workshop format The workshop part will focus on interfaces and interaction within environments in the fields of art, education and workplace. Work will be done in interdisciplinary teams. Mixed reality concepts will be developed and demonstrated in the workshops based on information and communication technology. After a short introductory presentations of each participant (field of research, methodology), concept, design and physical model work (in scale or full scale) will be undertaken in groups, resulting in scenarios with a presentation and ending with a joint analysis and reflection. The workshop groups can emphasise on analytical issues and/or on design concepts and productions. Depending on background and wishes of participants, we propose three main workshop themes: Challenging interfaces: software art and web design, analysis and design Spatial interfaces in art: new concepts, focusing on dramaturgy and software Space as interface - instrumenting interaction between information technology and spatiality The workshops contain introductions to various techniques by invited guests from media industry, art and academia (video-prototyping, mock-up techniques etc.). Who should participate PhD students, researchers and practitioners with competence in computer science, systems and interactive design, architecture, behavioural science, art, aesthetics and media are invited. Applications should therefore contain a short description of the participant92s background and special interests. Confirmed lecturers Kim Cascone, musician, San Francisco Marie-Laure Ryan, independent scholar, Colorado Josephine Bosma, writer and critic, Amsterdam Adrian Ward, software artist and musician, London Bert Bonger, Vrije University,Amsterdam and Academy for Digital Communication, Utrecht Amanda Steggell, dancer and choreographer, Oslo SF6ke Dinkla, curator and academic collaborator at Wilhelm Lehmbruck Museum, Duisburg Kollision, Andreas Lykke-Olesen, Tobias LF8ssing and Rune Nielsen, Architects, Aarhus Troels Degn Johansson, IT-University of Copenhagen Superflex, Artists, Copenhagen Ben Hooker & Shona Kitchen, Royal Collage of Art, London Morten Breinbjerg, University of Aarhus Kaj GrF8nbE6k, Interactive Spaces, University of Aarhus Important dates Deadline for application: 1st of October, 2003 Notification of acceptance: 10th of October, 2003 Deadline for payment: 31th of October, 2003 Venue University of Aarhus, Aabogade 34, 8200 Aarhus N, Denmark Application Deadline for application is at latest 1st of October 2003 Please send the application to lise@nordic-interactive.org The application must include the following: 1. ID (name, postal address, e-mail address, telephone, academic institution, doctoral program) 2. Position paper on your interest and relation to the theme of the conference and the workshops in the perspective of your research orientation. Proposals for a desired kind of project are welcome (2-4 A4) 3. research studies and profile 4. short CV Please attach the documents as one PDF-file Price Conference and workshop fee is DKK 1200.- lunch and coffee included - other meals and accommodation excluded. Payment must be made by 31th of October 2003. Cancellation will not be refunded We have some NorFA grants available to cover parts of travel and accommodation cost for Nordic non-Danish participants. IMPORTANT: To apply for grants for travel and accommodation please remember to write it in the application form. A maximum for the Research School is set at 30 participants Academic evaluation Position paper, participation in lectures, workshops and reflection will grant 7 ECTS points. A certificate will be issued after completed workshop. Evaluation decisions by the Programme Committee. Organisers Programme Committee Kaj GrF8nbE6k, Professor, Department of Computer Science, University of Aarhus, and manager of the Laboratory for Interactive Workspaces in Center of Pervasive Computing SF8ren Pold, Assistant Professor, Department of Comparative Literature/Multimedia Studies, University of Aarhus Morten Breinbjerg, Assistant Professor, Department of Musicology/Multimedia Studies Rune Nielsen, Ph.D.-student, Architect maa, The Centre for Advanced Visualization and Interaction at the Department of Information and Media Studies, University of Aarhus Falk Heinrich, Ph.D.-student, MA, Department of Dramaturgy, The Doctoral School in Arts and Aesthetics, University of Aarhus Anne Sophie Warberg LF8ssing, Ph.D.-student, MA, Multimedia at the Department of Information and Media Studies, University of Aarhus Responsible Professor Kaj GrF8nbE6k (DCS/LIW), kgronbak@daimi.au.dk Assistant Professor SF8ren Pold (DCL/MS), pold@multimedia.au.dk Assistant Professor Morten Breinbjerg (DM/MS), mbrein@multimedia.au.dk Administrative staff Marianne Dammand Iversen, Department of Computer Science, E-mail: dammand@daimi.au.dk Hosts Centre for Research in Digital Aesthetics http://www.digital-aestetik.dk ISIS Katrinebjerg, Center for Interactive Spaces http://www.interactivespaces.net Financial support The research school has received financial support from: NorFA AUFF The Aesthetic Research School Accommodation and travel We suggest early booking of flight or other means of transportation for lower prices. List of low-priced accommodation possibilities: Get-In, Jens Baggesensvej 43, 8200 C5rhus N, Phone: +4586108614, URL: www.get-in.dk (we have made reservations here 96 it is close to the university and low price. Refer to Nires7 when you book your room) Cab Inn C5rhus, Kannikegade 14, 8000 C5rhus C, Telefon : +45 86757000 URL: www.cabinn.dk City Sleep-In Havnegade 20 8000 Aarhus C Denmark Tel.: +45 86 19 20 55, URL: www.sleep-in.dk More accomdation possibilities may be found at www.visitaarhus.com About the lecturers Kollision works in the crossfield between architecture, art and research. Their projects aim to integrate and develop information technology to be used in spatial and architectural relations. The people behind Kollision are researchers from Aarhus school of Architecture, University of Aarhus and CAVI, Centre for Advanced Visualisation and Interaction. http://www.kollision.dk Josephine Bosma (1962) lives and works in Amsterdam. She is a writer and a critic. Her work focusses on art in new media with side steps to net culture, sound art and radio art. Josephine Bosma' work has appeared in many on and off line publications, from catalogues to magazines, such as Mute, Metropolis M, Telepolis, Ars Electronica, Electrohype and various conference publications.http://www.laudanum.net/bosma/ Adrian Ward is a software artist and musician. He creates auto-generative software artworks that articulate concerns over authenticity, authorship and authority by deploying parody software into the graphic design community. His first piece, Autoshop - a parody of Adobe Photoshop - earned him a modest following in the Macintosh design community, whilst his latest offering, Auto-Illustrator - a fully-blown vector graphic design application - continues to insult, offend and abuse graphic designers looking for an easy ride everywhere. It was recently published by i-DAT in Plymouth as a boxed set and is available to purchase online. Adrian's other works include smaller desktop offerings and collaborative efforts with the likes of Stuart Brisley and Geoff Cox. He recently participated in the GENERATOR Exhibition at Spacex Gallery in Exeter, and has presented his work across the world at venues like Transmediale (Berlin), Lovebytes (Sheffield), Rhizome (New York) and Sonic Acts (Amsterdam). He is also the proud owner of awards from Transmediale and Real Software, and an honorary mention from the 2001 Prix Ars Electronica. http://www.adeward.com/, http://www.auto-illustrator.com/ Bert Bongers holds a master of science degree in Human-Computer Interaction from the University College London, Psychology Department and he has a master of science degree in Ergonomics and HCI. He is director and founder of the Metronom Electronic Arts Studio, Barcelona and co-director and founder of Meta-Orchestra, an international and multi-disciplinary group of artists and researchers. He has been guest professor at Audiovisual Institute of the Pompeu Fabra University of Barcelona, Metapolis at UPC Polytechnic University of Cataluny, Barcelone, Rijksakademie van Beeldende Kunsten, Amsterdam, Dartington International Summer School. Currently he is working at the HCI group at the Vrije University in Amsterdam and at the Academy for Digital Communication in Utrecht. He has been part of many artistic projects, dealing mainly with electronics for the arts with an emphasis on human interaction technology. He developed a number of electronic musical instruments and installations. Amanda Steggell is a dancer and choreographer, educated of London College of Dance (UK) and Drama and Statens BalletthF8gskole (N). During the last eight years she has co-directed the artist group Motherboard with Per Platou. Motherboard has been working with art that often utilizes the Internet as a mediating and modulating instance, and presenting work in various formats such as installations, live art events, worklabs, seminars, theatre and film. Amanda currently has a phd research position at the Academy of Figurative Theatre in Fredrikstad. SF6ke Dinkla holds a ph.d. in Art History. She is working as a curator and academic collaborator at the Wilhelm Lehmbruck Museum Duisburg and she curated InterAct! 1997 and Connected Cities, 1999. Publication of the standanrd reference book Pioniere der interactive Kunst von 1979 bis heute, 1997. She gives lectures at international congresses (XXVIII. International Congress of the History of Art, 5th International Symposium on Electronic Art (ISEA) Helsinki, mm.) . Marie-Laure Ryan is an independent scholar based in Colorado. She is the author of Possible Worlds, Artificial Intelligence and Narrative Theory (Indiana, 1991), and of Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Johns Hopkins, 2001), which received the Jeanne and Aldo Scaglione Prize for Comparative Literature from the Modern Language association. She is also the editor of two collections of essays, Cyberspace Textuality (Indiana, 1999) and Narrative Across Media (Nebraska, 2004). ---------------------------------------------------------------------------- ---------------- *************** NEW PHONE NUMBER + ADRESS**************** Soeren Pold, ph.d., adjunkt (assistant professor) Multimedia Studies & Comparative Literature University of Aarhus Office: Wiener: 5347.136 IT Parken phone: +45 8942 9254 Helsingforsgade 14 fax +45 8942 5624 DK-8200 Aarhus N, Denmark email: pold@multimedia.au.dk, soeren@bro-pold.dk (priv.) http://www.bro-pold.dk ---------------------------------------------------------------------------- ------------------ ------------------------------ Date: Fri, 05 Sep 2003 20:54:05 -0400 From: trebor scholz <treborscholz@earthlink.net> Subject: Announcement For April 2004 we, Trebor Scholz and Geert Lovink, are organizing a conference at the State University of New York at Buffalo (upstate New York) about the art of collaboration, models of critical web-based art, and the role media technologies play in the making of social networks. If you are interested in these topics please send a short introduction to your interests and background to our listserv after subscribing to it at collaboration-subscribe@topica.com Because of the nature of the topic we would like to invite those interested in the topic of (online) collaboration, free cooperation, models of critical web-based art, and the role media technologies play in the making of social networks to join us in an online forum/mailing list where we will discuss related issues. Please feel free to join us, even if you think you won't be able to make it to Buffalo next year. This event is very much about experimenting with different forms of presentation and debate. /\\/\//\//\//\//\\\/\/\/\/\/\/\\\//\ http://freecooperation.org ------------------------------ Date: Sun, 7 Sep 2003 10:17:06 +0200 From: "unbehagen.com" <chris@unbehagen.com> Subject: unbehagen.com newsletter for September 2003 Hello, here is the unbehagen.com newsletter for September 2003 >>> Two new works on unbehagen.com WiFi-SM by Christophe Bruno http://www.unbehagen.com/wifism Global Landscape by Valéry Grancher http://www.nomemory.org/air >>> These two pieces and many more will be exhibited at the Tirana Biennale 02, "U-Topos", Tirana, Albania, from september 12 to october 25 2003 New Media section: "Global conscience as utopia" curated by Valéry Grancher http://www.tiranabiennale2.com Artist List: Jimpunk, Amy Alexander, Christophe Bruno, Teleferique, Valery Grancher, Michael mandiberg, Olga Kisseleva, Vincent Tordjman, Radio mentale, DJ Spooky, Miltos Manetas, Mai Ueda, Angelo Plessas, Rafael Rozendaal, John White C, Dusty del Rosario, Yi Zhou, Andreas Angelidakis >>> The "Google Adwords Happening" has been awarded with an Honorary Mention at the Prix Ars Electronica 2003, Net Vision / Net Excellence http://www.iterature.com/adwords http://www.aec.at/en/festival/updates/article2.asp?iNewsID=323&iFollowUpID=1143 Christophe Bruno http://www.unbehagen.com ------------------------------ Date: Wed, 03 Sep 2003 16:38:45 -0700 From: Art In Motion <aim@usc.edu> Subject: Art in Motion call for enteries description If possible, can you please post this call for enteries description on your website. Thanks, AIM AIM, the University of Southern California School of Fine Arts’ international festival of time-based media, in partnership with the Armory Center for the Arts, Pasadena, is pleased to announce AIM V: Syzygy (The Human Remix). AIM V: Syzygy calls for entries that explore the question of the human/machine ‘remix’. Derived from a Greek root meaning “yoked or paired,” syzygy implies a state of interdependent duality that speaks to the increasingly permeated relationship between human and machine. In this renegotiation of what it is and means to be human, we are exploring the ramifications of the ‘remix’- its impact on the human relationships (from global to interpersonal), on perception and the expression of subjectivity (human and/or machine), and on the experience of being a body (physical or virtual, flesh or machine). The AIM V: Syzygy (The Human Remix) exhibition will be held March 7- June 6, 2004 at the Armory Center for the Arts, Pasadena. AIM V will also include screenings on the video billboards on West Hollywood’s Sunset strip and satellite lectures and events in Los Angeles, Hong Kong, and Cusco, Peru. Works must be ‘time-based’ and address the festivals theme (however obliquely). Works may be submitted by anyone working in any discipline and medium. Submit proposals and/or copies of projects (no originals please) in the form of DVD, VCD, VHS (NTSC), Macintosh CD-ROM or URL, as appropriate. Entry forms will be available mid-September and may be found at www.usc.edu/aim. Deadline for entries is November 30, 2003. For more information please email aim@usc.edu. ------------------------------ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net