axel vogelsang on Wed, 1 Oct 2003 17:44:25 +0200 (CEST) |
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<nettime> SWAMP-Interactive Wellness Park |
SWAMP-Interactive Wellness Park, Zurich, 25th to 27th of Sept., 2003 To use a former Yoghurt factory as a venue for a small but impressive interaction design/(art?) event seems not too inappropriate considering that it took place in the land where cows still happily roam on green pastures amidst overwhelming landscapes. On top, to call it SWAMPInteractive Wellness Park is another indication that the Swiss besides stashing other people's money and perfecting time measurement have taken on a lot from their neighbours to the south and to the west in terms of enjoying the nice things in life. The little festival took place in the "Dachkantine", a new club with original 60/70ies interior on the top of the former Toni Yoghurt Factory in Zurich, Switzerland. The organizers, a group called Co-lab (http://www.co-lab.ch), describe themselves on their website as follows: "The eight members of co-Lab have their professional background in a wide range of professional activities such as electronic engineering, architecture, fashion design, sociology, light design, design of interactive environments, public relations and photography." Accordingly SWAMP was an all-round event, both highly informative and entertaining. In the centre of SWAMP some high class installations: Fur (http://www.fursr.com) from Cologne had sent their infamous Painstation (http://www.painstation.de) to enhance the wellness of the visitors. Two players oppose each other in good old Arcade game style, between them the monitor and Š the pain. While Pong does not seem to be the most exciting game in the world nowadays, it becomes quite thrilling if your left hand is placed on a panel that induces increasing electric shocks once you miss the ball. Quite often you could see the players disappear towards the bathroom in order to cool their blisters with cold water (The author himself proved to be a chicken and did not involve physically but was highly impressed by the tenacity of some players). The most impressive piece for me though was Instant City by Anyaffair (contact: anyaffair@freesurf.ch). Sybille Hauert, Daniel Reichmuth and Volker Böhm have produced a very poetic "electronic music building and gaming automat". Imagine you stand in front of a square board together with three other players on each side of it. The board is divided into small translucent squares just like a chessboard but all white. A spotlight illuminates the field. Each player has around 30 bricks neatly strung in front of him, all in the same white translucent material. The game starts: The players begin to place bricks onto the board. There are no rules or guidelines. With the first stone spherical sound patterns start to emerge, ever changing with every new brick. The players involve into mutual compositions of high complexity and individuality. Those are reflected beautifully in the three-dimensional constructions on the board, evoking the skyline of a city. Technically this is made possible by light sensors underneath the board detecting the changes in the light intensity from above. Therefore even piling up stones will lead to different sound patterns. The basic sounds were produced by seven different composers and before a new game the player or players would chose one of the composers represented in form of a master brick. Lic Lac, the "Light-information-Cube" by Claude Hidber, Moritz Schmid, Christion Schoch and Valentin Spiess was especially appreciated by the visitors of the two club nights on Friday and Saturday. Lic Lac is an illuminated, translucent cube about 1.5m to 1.5m to 3m with a stripe of LED lights running around it. Anyone could send an SMS that would immediately shine up and run around the cube. The slowly changing color of the cube itself outside on the roof-deck was a very atmospheric experience at night (http://www.co-lab.ch/seiten/a1_projects.html). The other six or seven installations also had their special qualities. E.g. the works of Mobiles Kino (http://www.mobileskino.ch): "Game Arcade, Interactive Super 8 Slots" are analogue video games, all of them based on Super 8 technology. Sound weird, but yes, it is possible: One of the installations was an ego-shooter. A super 8 camera hidden under a cardboard cladding that was designed in a retro console style. It was projecting the classical Alien Attack symbols onto a wall. With the pistol connected to the projector one could "shoot" those symbols. The pull of the trigger would stop the projector while the heat of the projector lamp would physically destroy the image in front of the player's eyes. One of the biggest names around was John Klima from New York. (http://www.cityarts.com/lmno/) showing some work in progress from his newest piece "Earth discrete terrains /terrain machine". What he showed though was too raw still to give more than a conceptual idea of the final work. Nevertheless his presence was fully justified and appreciated with the two hands-on workshops he was offering. In a few hours he showed us how to build a simple light sensor and how to connect it to the keyboard. The table slowly turned into a big mess of wires, cables, transistors soldering irons etcŠ It felt like a mix of high-tec kindergarten and the mad professor's laboratory. Finally I had my share of pain whilst grabbing the soldering iron the wrong way round. Outside on the roof-deck the stars of the Swiss new media art scene had put up their branded containers, even though Agent Marcos from etoy (http://www.etoy.com) would heavily reject both: the ideas of stardom and art in relation to their activities, as well as being a Swiss organization. Etoy was collecting DNA samples for a new project: "etoy.BIOTECH offers 20 etoy.SHARES (value: more than 200 USD) to each donator who provides a sample of endogenous material (organic body-fluid: blood, sperm or saliva) for the production of an absolutely unique artwork: the etoy.DNA-PORTRAIT - processed at etoy.TANK-PLANT2.." What made this event really work was that all this technology driven art had its counterpoint in the e-free zone. Whoever entered into this room had to leave his Mobile, PDA, laptop, etcŠ behind. During the round table discussions that took place the participants had to scribble their notes on the paper tablecloth, which was later used as part of the documentation. The mobiles, with a Velcro fastener stuck to the back, were displayed in a glass showcase in the gangway. Once in a while one could hear them whine for their masters from afar. One of the mentioned discussions was about virtual intimacy. It turned out that both virtuality and intimacy are very ambiguous concepts: can one be intimate with a machine or only in relationship to another human being? Can one even be intimate with oneself? On the other hand the term virtuality seemed well described with the notion of reality or ideas mediated by a computer. In a technical sense yes, but philosophically spoken, imagination can be seen as the basis of virtuality. Imagination plays a central role in all human communication, be it just simple talk or sexuality. The question then arises whether it needs mediation by machines to produce virtuality. Unfortunately we weren't able to solve that one. The next day the discussion, led by Samuel Herzog, feature journalist of the Neue Zuricher Zeitung (NZZ), centered around Daniel Diemers Virtuelle Triade. Diemers, (http://www.diemers.net/sub/articles.htm) who was present at the event, wrote a book and a relating manifesto in 2002 to start a discussion about the social impacts of new technologies and technology driven concepts such as virtuality, cyborgism and bionics. Among his several claims there are such as "For a free and voluntary access to virtuality," "For the introduction of a voluntarily protection age with immersive virtual 3D-worlds", "For a life without life-augmenting implants", etcŠ The discussion was highly controversial and far from complete after four hours. To get into detail would be never-ending but as one participant said: It was amazing to see how much western society has changed in the recent years and how quickly acceptance for those technologies, e.g. mobiles, virtual worlds, implants, etcŠ has increased. The same topics would have been discussed totally different and much more emotionally only a few years ago. But the e-free zone was not only a place for discussion: the marvelous opening dinner was served there and the second night had a reading/percussion performance. In the event-free times one could give oneself over to a shiatsu massage. Even though art/design festivals and conferences seem to spread like a disease, SWAMP was special: small, intimate but nevertheless with a high quality program. The attendance though was slightly below the expectations. One can hope that this does not keep Co-lab from repeating it. Axel Vogelsang 01/10/03 -- [ Axel Vogelsang [ 17 Monnery Road [ London N19 5SA [ [ Mobile: +44 (0)7939 26 23 23 [ Phone: +44 (0)20 7263 7477 [ Fax: +44 (0)20 7272 0855 [ [ E-mail: axel_vogelsang@gmx.de # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net