twsherma on Mon, 15 Jan 2007 06:53:27 +0100 (CET) |
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<nettime> Cinematic Video, v. 2 |
Cinematic Video: film is dying while 'film' is being born... by Tom Sherman The word 'film' is undergoing a radical change in meaning. Film used to be a photochemical medium--shot, processed, edited in celluloid, and projected through 16mm and 35mm polyester prints. As Kodak says, film is animal, vegetable and mineral. The base of film stock is cellulose acetate (vegetable); the photo-sensitive emulsion is a thin gelatinous coating composed of boiled, emulsified cattle bones and cartilage laced with silver halides (animal and mineral). Kodak's rather organic medium was the basis of film production for over a century. Now film likely describes something very different. 'Film' is increasingly digital and electronic. Today most 'film' is captured by light sensitive CCDs (charged coupled devices), the silicon chips that make the pictures in video camcorders. The lion's share of the editing and image processing done in 'film' post-production is done with computers. The non-linear digital editing station is fast replacing the hands-on Steenbeck and the wet film processing lab. DVDs are used for printing, duplicating, distributing and projecting 'films.' Film projection is a dying art. Digital video projection is all the rage as screenings everywhere are increasingly conducted in video. 'Film' has become just another word for video. This major shift in the technology of 'film' is bemoaned by two communities in particular--the diehard celluloid filmmakers who consider themselves film artists, and by video artists, who find their medium being trampled by an invasion of 'filmmakers.' Scores of film artists are now involved in direct or handmade film (sometimes camera-less), splashing their celluloid with bleaches and acids in sinks and bathtubs, pushing film through alchemical transformations in order to get the most extreme wet film look. Video artists, having had the medium of video to themselves for forty years, find themselves necessarily pushing the cybernetic aspects of video to its limits, focusing on 'live' performance to the camcorder, or making limited-edition video installations for exhibition in galleries and museums, capitalizing on video art's origins as a systems-based sculptural form. The vast majority of independent 'filmmakers' are simply working in video while calling what they do 'film.' Film artists dedicated to celluloid and video artists are offended and squawking because their ways of working, their aesthetic languages are being threatened with extinction. In the same way that half the world's 6,000+ spoken languages are being discarded for World English, Spanish, French and Mandarin Chinese (half the world's languages will likely disappear by 2050), cellulose-based film art and video art's forty-year history of experimentation and innovation are currently being threatened by 'filmmakers' who don't seem to realize they are working in "video." Most of these 'filmmakers' couldn't say video if they had a mouth full of it. Some would say that this is simply a crisis in semantics, that the meaning of the word 'film' has shifted radically under the force of technological evolution. Does it really matter what we call a moving image projected on a screen that tells a story--fictional, documentary, or a mix of both? But there are reasons to watch our language in the interest of preserving and expanding diversity in contemporary independent film and video. The medium of video is not 'film,' nor does video effectively embody the conventional approaches of making cinema. Cinema is the century-old tradition of translating literature or live drama to the screen. Cinema is an act of imagination and construction, not an act of recording or transmission. It could also be thought of as the emotional manipulation of audiences through the illusion of film, a media extension of the novel and the social dynamics of theatre. Celluloid has been the preferred medium for cinema, as it was sufficiently distant from real space and time, but could fully immerse the audience in a high-definition, concrete resolution of illusory space. I'm not saying that cinema cannot be made in video, but it would be a good idea to acknowledge and understand the actual medium one is working in, and to write and shoot specifically for video, not to assume video will respond to the same creative approaches as celluloid. Video, before these 'filmmakers' arrived, was the medium of choice for thousands of artists, who developed an aesthetic based partly on the material qualities of video (and more fundamentally on its cybernetic strengths--video modifies and governs behavior through instant feedback) and on different goals (the translation of literature and theatrical performance was NOT the main goal of video artists). Video art is not a history of illusion, but in fact is a creative use of a specific technological medium to eliminate the gap between art and life. Part of video's intimacy is its material qualities of acoustically defined spatial reality. Video is like an audio recorder that sees. There is simply less perceptual distance between a video recording of a subject and the subject itself, than a film representation of the same subject. Stan Brakhage, the great American avant-garde filmmaker, was fond of saying "sync sound sank the movies." He felt that the need to maintain a coincidence between picture and sound restricted experimentation with more interesting relationships between image and sound. One of video's strengths, its complete integration of acoustic and visual space, the reason it is the preferred medium of 'reality' (television news, reality TV, the documentary form), makes video an extremely difficult medium for the translation of scripts and acting into cinema. Video is like an x-ray technology. It sees through fiction. Video exposes bad writing and weak acting much more brutally than celluloid. Brakhage also used to say that all video looked like "a bowl full of oatmeal," which, in the 1970s, was true. Video, for the longest time, was a poor substitute for 16mm or 35mm in terms of resolution, color and contrast. But digital video and HDV look pretty good today, and cost advantages have tipped the scales toward video. The film snobs, who pooh-poohed video for years, are now in bed with it. This marriage of convenience is risky business. Video may do the same thing for cinema that it has done for television. Reality TV may suck, but television producers and directors have transformed television with the video medium's essential cybernetic characteristics (behavior is shaped and governed by instant replay, phoniness exposed, and thus 'real people' are humiliated). Scripts and actors and the conventions of cinematic history have been pushed off the small screen. And yet somehow it has not yet dawned on most 'filmmakers' that video by nature undermines the illusions of fictional, cinematic narrative. While video, the technology, spreads like wildfire, 'filmmakers' everywhere are moving in on video as a territory. Why wouldn't they? Video pours into television naturally, streams through computer networks and digital telephony, and with HDTV and HDV soon to dominate movie theaters, video will be truly ubiquitous. With film on the wane, it's time for 'filmmakers' to take over the video world. The semantic trail of this awkward takeover is amusing. 'Filmmakers' now say they work in 'digital cinema.' 'Video cinema' or 'video film' are too straightforward and don't sound right. 'Filmmakers,' now confined to computers and digital non-linear editing, are attracted to the term 'movies' (as in QuickTime movie files) -- but the idea of 'digital movies' is ultimately too small and fails to encompass the grand 20th century scale of cinematic history. Let me suggest that 'filmmakers' use a more accurate descriptor for making films in the medium of video. Video is digital, based on electronics and silicon. Video is not celluloid. The millennial practice of making films in the medium of video is a new creative practice that carries the traditions and history of cinema into the 21st century. Let's call it 'cinematic video.' ----- # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net