Cindy Iseli on Tue, 1 Nov 2011 09:01:54 +0100 (CET) |
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<nettime> 50 years of Dutch Media Art, a retrospective |
50 years of electronic art A naked bicyclist takes 30 minutes to travel 10 metres. A ?suicide machine? roasts a person like a steak: rare, medium or well done. Driven by the wind, creatures made of PVC piping roam a beach. A million Flickr photos light up, and a little further down computer code dances across the wall. An electric ceiling discharges above your head, crackling so loudly that it gives you goose flesh. And then there is the smallest piece of furniture in the world: invisible, a nano chair. Highlights The annual art, music and technology festival STRP is entering its fifth edition. STRP is named after the Philips site that borders downtown Eindhoven: Strijp-S. With its Design Academy, Technical University, the Philips group and dozens of IT companies, Eindhoven is the perfect city to experience what happens when art and technology enter into a pact. To celebrate the fifth anniversary, the highlights of technological art from the past 50 years will be on display. The location, the Klokgebouw, is not a white box with a strict hands-off policy; instead, it is an impressive industrial hall. Philips? NatLab was once housed here. The NatLab was a physics laboratory where the best and the brightest were free to experiment as they please, and an ample budget to fund it all. In addition to acoustic experiments, this was the birthplace of many inventions including the radio tube, short wave transmitter, videodisc and compact disc. Roaming through this imposing factory building, a visitor encounters an extremely diverse array of art: some of the works date back more than 20 years, while others are more recent. The artists are connected by the desire to experiment: to see what is possible with technology ? and the joy is positively palpable. Pioneers The renowned video presentation Po?me Electronique has been referred to as the first ?multimedia work of art.? For the 1958 World?s Fair, Philips approached the architect Le Corbusier. His assignment was to show what technological advancement had to offer humankind. The result was a gesamtkunstwerk, a sound poem in which architecture, sound and sight merge. Imagine a specially designed room filled with electronic music by Var?se (very modern at the time) issuing from 400 speakers, accompanied by giant slide projections of everything from birth, death, destruction and the miracles of technology. It was said that the music seemed to ?drip down the walls.? Var?se spent over six months crafting the composition with engineers from Philips' NatLab, where artist Dick Raaijmakers worked between 1954 and 1960. Using the pseudonym Kid Baltan, an anagram for ?Dik Natlab,? he was involved in electronic music, too. But Raaijmakers cannot be pigeonholed. He experimented to his heart?s content with installations, performances, ?instructive pieces? for string ensembles and ?graphic methods? for tractor and bicycle. In Raaijmakers' Method Bicycle we see a documentation of a ?re-enactment?: a nude bicyclist covers a distance of 10 metres very slowly, and dismounts. The endeavour takes a total of 30 minutes to complete. As the bicycle is pulled by a motorised winch and steel cable, the cyclist is lifted up off the saddle in slow motion, his leg moves back and he dismounts the bicycle at extremely low speed. The silence created by the concentration of the nude performer causes the viewer to acutely hear his heartbeat and breathing. You see his muscles quivering. The simple act of ?dismounting a bicycle? becomes breathtakingly thrilling. Another pioneer presented by STRP is Gerrit van Bakel. He, too, experimented with slowness: he built machines that advance by mere centimetres over the course of millions of years. Agonisingly slow. Punk and social criticism The machine art of the Eighties was an extension of the squatters? movement and punk, the ?DIY? culture. Fire artist Erik Hobijn is one of its exponents. He built a massive installation that he named Delusions of Self-Immolation, a suicide machine. Covered with flame retardant gel, the subject stands on a revolving platform between a flamethrower and a water hose. The flame comes from behind. The user is exposed to the flamethrower for approximately ? second and automatically rotated towards the extinguisher, which immediately puts out the flames. The actual time during which subjects are actually on fire is extremely brief ? approximately 0.4 - 0.8 seconds -- to prevent them from actually burning. Hobijn and his work are illustrative of the way in which technology was used with a post-apocalyptic aesthetic during the punk and squatter era. The work contained an unmistakable element of social criticism without being pedantic. It was rebellious, energetic. The same could also be said about Jodi.org: Joan Heemskerk and Dirk Paesmans, Internet and game pioneers. In the Nineties, they made art that manipulated the computer?s operating system and the user?s fear of computer viruses. JODI uses computer iconography the way that a painter uses paint: you click and error messages, pop-up windows and arrows tumble across the screen. The effect is a confusing graphic spectacle. At the time, it sowed panic among many people, who mistakenly believed that this ?weird sort of art? had ?broken? their computer. Technological art acquires added value when you look at it in terms of time and context. The interactive installation The Legible City by Jeffrey Shaw was shown for the first time in 1989. Astride a stationery bike, you cycle your way through huge coloured letters that form words, streets and sentences: a city. The landscape of letters is based on the map of New York. You cycle through excerpts from stories and condensed urban histories projected on the wall in front of you. The installation Spatial Sounds by Marnix de Nijs and Edwin van der Heide takes your breath away in an entirely different manner. The work has a savage beauty to it. The violent installation dates back to 2000, a little over a decade after Shaw?s more subdued work. The audience is startled by a speaker, which spins through the air with brute force like a washing machine gone haywire. As soon as someone approaches, the box emits loud, pulsating sounds. >From net.art to Augmented Reality Today?s generation of technical artists is represented, too, of course. There has been a perceptible shift from machine and installation art (via net.art) to robotics, mobile telephones, augmented reality, ?intelligent? fashion, and nano and game technology. Augmented Reality was made popular by the smartphone. A screen (or pair of glasses) is used to add another layer over reality. Originally unsolicited, artist Sander Veenhof?s telephone application for the Museum of Modern Art (MoMA) in New York allows you to see art that is not officially part of the collection hanging on the museum?s walls: these are three-dimensional virtual objects. For STRP, he came up with something new: a real live rabbit named Tibb, who lives in a cage with a webcam aimed at it. The cage has blue screen walls, which are similar to those in a television news studio. Using their smartphone screen or iPad, festival visitors can take the live rabbit with them and let the virtual version hop around freely at home in real time. Tibb AR -Rabbitt reads the same backward as forward, which is reminiscent of the Kid Baltan - Dik Natlab anagram. Some AR artists call themselves ?cyber activists? who ?squat? official spaces (art museum or otherwise). After all, using GPS coordinates you can leave virtual objects everywhere, whether it is a sculpture inside the Palace on Dam Square in Amsterdam, or flowers on a grave. Another new generation artist and designer, Daan Roosegaarde, made a name for himself with playful interactive installations such as Dune. As visitors walk down a long corridor of artificial beach grass, the sounds made by visitors (for example by coughing, singing, or shouting) cause the tips of the blades to light up. They react to sounds and produce a wave of light. It is as if you are walking through sand reeds, traversing a dune landscape that shifts with your movements. During the past few years, Roosegaarde has been focusing on fashion, too. The exhibition includes a woman wearing a dress that Roosegaarde created in cooperation with a pair of fashion designers. When you approach the model in her high tech outfit, the material covering her body slowly becomes transparent: Intimacy 2.0. Mature art form The exhibition presents an overview of the developments in the Netherlands. Technology has made significant advances during the past 50 years but the artists? inspiration has remained more or less the same. Some use technology to express social criticism; others play around with the possibilities. The combined result is a journey filled with associations: a fascinating timeline of 50 years? worth of art and technology. Bringing so many works together allows you to see parallels, and the historic context adds relevance to the installations. STRP makes it clear that the combination of technology and art is reaching the stage of maturity: there is a canon of experimental artists worthy of respect. Where technology was only sparsely available in the past, now there is an arsenal of opportunities and an international community that is stronger than ever thanks to network technology. Ine Poppe, 2011 # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org