olia lialina on Sun, 25 Nov 2012 21:05:20 +0100 (CET) |
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<nettime> Turing Complete User |
dear nettimers let me post a part of my new essay about users here. full version at http://contemporary-home-computing.org/turing-complete-user yours olia Turing Complete User ==================== "Any error may vitiate the entire output of the device. For the recognition and correction of such malfunctions intelligent human intervention will in general be necessary." -- John von Neumann, First Draft of a Report on the EDVAC, 1945 "If you can't blog, tweet! If you can't tweet, like!" -- Kim Dotcom, Mr. President, 2012 <http://www.youtube.com/watch?v=MokNvbiRqCM&t=3m38s> Invisible and Very Busy ----------------------- Computers are getting invisible. They shrink and hide. They lurk under the skin and dissolve in the cloud. We observe the process like an eclipse of the sun, partly scared, partly overwhelmed. We divide into camps and fight about advantages and dangers of The Ubiquitous. But whatever side we take -- we do acknowledge the significance of the moment. With the disappearance of the computer, something else is silently becoming invisible as well -- the User. Users are disappearing as both phenomena and term, and this development is either unnoticed or accepted as progress -- an evolutionary step. The notion of the Invisible User is pushed by influential user interface designers, specifically by Don Norman a guru of user friendly design and long time advocate of invisible computing. He can be actually called the father of Invisible Computing. Those who study interaction design read his "Why Interfaces Don't Work" published in 1990 in which he asked and answered his own question: "The real problem with the interface is that it is an interface". What's to be done? "We need to aid the task, not the interface to the task. The computer of the future should be invisible!"[1] It took almost two decades, but the future arrived around five years ago, when clicking mouse buttons ceased to be our main input method and touch and multi-touch technologies hinted at our new emancipation from hardware. The cosiness of iProducts, as well as breakthroughs in Augmented Reality (it got mobile), rise of wearables, maturing of all sorts of tracking (motion, face) and the advancement of projection technologies erased the visible border between input and output devices. These developments began to turn our interactions with computers into pre-computer actions or, as interface designers prefer to say, "natural" gestures and movements. Of course computers are still distinguishable and locatable, but they are no longer something you sit in front of. The forecasts for invisibility are so optimistic that in 2012 Apple allowed to themselves to rephrase Norman's predictive statement by putting it in the present tense and binding it to a particular piece of consumer electronics: We believe that technology is at its very best when it is invisible, when you are conscious only of what you are doing, not the device you are doing it with [...] iPad is the perfect expression of that idea, it's just this magical pane of glass that can become anything you want it to be. It's a more personal experience with technology than people have ever had.[2] In this last sentence, the word "experience" is not an accident, neither is the word "people". Invisible computers, or more accurately the illusion of the computerless, is destroyed if we continue to talk about "user interfaces". This is why Interface Design starts to rename itself to Experience Design -- whose primary goal is to make users forget that computers and interfaces exist. With Experience Design there is only you and your emotions to feel, goals to achieve, tasks to complete. The field is abbreviated as UXD, where X is for eXperience and U is still for the Users. Wikipedia says Don Norman coined the term UX in 1995. However, in 2012 UX designers avoid to use the U-word in papers and conference announcements, in order not to remind themselves about all those clumsy buttons and input devices of the past. Users were for the interfaces. Experiences, they are for the PEOPLE![3] In 2008 Don Norman simply ceased to address Users as Users. At an event sponsored by Adaptive Path, a user interface design company, Norman stated "One of the horrible words we use is users. I am on a crusade to get rid of the word 'users'. I would prefer to call them 'people.'"[4] After enjoying the effect of his words on the audience he added with a charming smile, "We design for people, we don't design for users." A noble goal in deed, but only when perceived in the narrow context of Interface Design. Here, the use of the term "people" emphasizes the need to follow the user centered in opposition to an implementation centered paradigm. The use of "people" in this context is a good way to remind software developers that the User is a human being and needs to be taken into account in design and validation processes. But when you read it in a broader context, the denial of the word "user" in favor of "people" becomes dangerous. Being a User is the last reminder that there is, whether visible or not, a computer, a programmed system you use. In 2011 new media theoretician Lev Manovich also became unhappy about the word "user". He writes on his blog "For example, how do we call a person who is interacting with digital media? User? No good."[5] Well, I can agree that with all the great things we can do with new media -- various modes of initiation and participation, multiple roles we can fill -- that it is a pity to narrow it down to "users", but this is what it is. Bloggers, artists, podcasters and even trolls are still users of systems they didn't program. So they (we) are all the users. We need to take care of this word because addressing people and not users hides the existence of two classes of people -- developers and users. And if we lose this distinction, users may lose their rights and the opportunity to protect them. These rights are to demand better software, the ability "to choose none of the above"[6], to delete your files, to get your files back, to fail epically and, back to the fundamental one, to see the computer. *In other words: the Invisible User is more of an issue than an Invisible Computer.* Continued at<http://contemporary-home-computing.org/turing-complete-user/> [1]: Don Norman, "Why Interfaces Don't Work", in: Brenda Laurel (Ed.), The Art of Human-Computer Interface Design, 1990, p. 218 <http://www.amazon.com/gp/product/B003ZHEPVA/> [2]: Apple Inc, Official Apple (New) iPad Trailer, 2012 <http://www.youtube.com/watch?v=RQieoqCLWDo> [3]: Another strong force behind ignoring the term User comes from adepts of Gamification. They prefer to address users as gamers. But that's another topic. [4]: Video of the talk:<http://www.youtube.com/watch?v=WgJcUHC3qJ8> See also Norman's 2006 essay "Words matter" <http://www.jnd.org/dn.mss/words_matter_talk_a.html>: "Psychologists depersonalize the people they study by calling them 'subjects.' We depersonalize the people we study by calling them 'users.' Both terms are derogatory. They take us away from our primary mission: to help people. Power to the people, I say, to repurpose an old phrase. People. Human Beings. That's what our discipline is really about." [5]: Lev Manovich, How do you call a person who is interacting with digital media?, 2011 <http://lab.softwarestudies.com/2011/07/how-do-you-call-person-who-is.html> [6]: Borrowed from the subtitle "You May Always Choose None of the Above" of the chapter "Choice" in: Douglas Rushkoff, Program or be Programmed, 2010, p.46 <http://www.amazon.com/gp/product/159376426X/> # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: http://mx.kein.org/mailman/listinfo/nettime-l # archive: http://www.nettime.org contact: nettime@kein.org