Josephine Bosma on Sun, 4 Jan 1998 02:58:57 +0100 (MET) |
[Date Prev] [Date Next] [Thread Prev] [Thread Next] [Date Index] [Thread Index]
<nettime> interview with Daniela Plewe |
Daniela Plewe is an artist from Berlin. She studied philosophy, literature, anthropology and video in Paris. We met at the Machine Aesthetics workshop that was organised by V2 in the summer of '97, where Daniela Plewe presented and discussed her work 'Ultima Ratio'. We got into a bit of a discussion over it, as 'Ultima Ratio' is supposed to be a dilemma solving machine. I thought building such a machine is in essence ethically not a very healthy thing to do, and as I think a lot about the fringes of art and ethics due to certain developments in communication art/net.art, Daniela and I had a rather deep discussion about ethical and artistic aspects of her work. Is art always untouchable, more so then science, as it explores and uses all possible aspects of the new technologies? Is the pure existence of this artwork enough discussion of certain unpleasant excesses? Maybe just see this interview as one of the quests for answers that might never come. Q: Your first exhibition was at Elektro in Berlin, which was kind of Berlin underground, were you a part of them? Daniela Plewe: No, but I was familiar with the people. I knew the Lux Logos people and there was an exhibition before Elektro, called Electronic Art Syndrom in '92. This is were I mostly met the electronic art scene. That was not my first exhibition though. I did in 87 in Leuven a very early interactive piece. It was a work together with other people. Q: Did you make machines from the beginning on? Daniela Plewe: The last piece I was talking about was called 'the Electronic Sunset' and it had an interactive structure. It was a light dimmed by the visitors coming and it was triggered by a light sluice. I wouldn't call it a machine, but it had some features of interactivity. I also made multiples out of acrilic, little sculptures. Then going on from that to video and photography, mostly in Paris, were I studied with Paul Fasier, not for a very long time and not with very good french.. Then I started to do the first program, called 'Satz Ersatz' in '92 again. Its the piece that was shown at ELectronic Art Syndrom. Q: You seem not so much somebody that is into the 'matter', into the hardware, but very much into the poetics of the artpiece. 'Electronic Sunset' is a rather poetic title, last year at DEAF you made this Elctronic Daydreaming Device and your new plan is a machine to solve dilemma's. They all are very close to human emotions, one can easily access them on an emotional level, is that important for you? Daniela Plewe: I think you are right, its true I am not coming from the hardware, eventhough I had some aquaintance with people who were very much into hardware. My first video installations were in the machine art surroundings, like with BBM, people who would work with Bastiaan Maris and Erik Hobijn. I was familiar with this idea and I also was inspired by some of their approaches, especially this notion of disfunctionality of machines. Myself, I am more interested in maybe the issues of representation and introspection and everything about the mind, the cognitive interests. For me working with computers and machines has the direction of a knowledge representation in the widest sense, so the mental aspect is very prominent. And within this of course also the emotional is important. If I would have to stress it now I would say: my main interest is methodology. I'm very interested in how people deal with the world or how do they deal with life or the problems of life and everything we are faced with and what are the methods which our culture offers us to cope with problems. Doing machine art or the medium computer as a so called universal machine (whatever that means) for me is very close to this interest of implementing methodology and also reflecting methodology. We talked about that at the presentation/discussion in V2, of course with the hope that we could make a statement about what is the usual case of methodology here and then have some sort of poetic 'turn' or abuse or distortion of what is the normal case of method in the piece of art. Q: You have chosen a very specific medium to investigate this methodology. Talking about computers as knowledge machines, the way they handle knowledge of course is very limited when you compare it to the human brain. In the workshop there were a lot of people comparing computers to brains or vice versa, but I think we are far from or beyond making that comparison. What you actually do is make a very limited choice of which sides of methodology to use and how to handle it. Are you aware of this? Daniela Plewe: Yes. Always when you work you are very aware of this. I think its not a problem since I don't really feel very unhappy with that I can impliment in the best case only very limited aspects like for example this new formalism of Ultima Ratio. It is very limited and it can only represent, which is actually a lot, making in a limited syntax rational decisions, and they are fairly complex. For example: I could not easily extend this formalism ad hoc to maybe incorporate preferences and valuesystems, which would be interesting in this context. If one could implement preferences of goals, for example 'being happy', some people would say: to be happy we want money and security and a family. Then you have sub-goals which you reach by different steps. Now I have this problem: I can't easily bring two formalisms together, which would cover that. It is a limitation. I think it is for the recipient an even bigger problem. When the machine is ready they ask them to do this and that... The problem is people expect from machines much more if they don't know how they actually work, while somebody that works with them is usually much more modest then people that come by and say: why can't this machine do anything we do? Its a problem we have nowadays, but science will continue and...I am not naively optimistic about everything aritifial intelligence will do, but it is still interesting to take it into art and reflect it as far as possible. Q: You say people are disappointed when things don't work the way they expect them to work. At the same time people look up to machines and are very easily capable of giving away responsibilities and leave them to a machine, because the human being is lazy. So if you make a machine that 'can solve dilemma's', in any kind of limited way, of course some people might like to use it, without questioning it, without seeing the doubleness of your poetic statement. Don't you think that is a danger? Daniela Plewe: A danger would be that they just delegate decisions, that they would rather trust the machines then trust themselves or so? That' an interesting question. I think the machine will be so rough that this will not happen so easily. From a practical point of view I am not really afraid of this possibility. In principle I still believe its a time phenomenon now. I think our overestimation of the capabilities of machines is still around because of not understanding. Of course it is dangerous if people...these auto-pilotes come to mind now, the case where people rather trust the auto-pilote then the real pilot. Actually I don't really really know what to say. I think the human can fail and the machine can fail. I have problems to decide there. Again about the filosofical question: no argument has really convinced me that the human is not a machine as well, in a different sense. A human can also make failures. That's the more filosofical answer. Q: The problem is when you start comparing humans to machines, eventhough it is always possible (I am a materialist in this respect, everything that happens has to do with some chemical processes, be it in an interactive way between people or only inside the body) bodies/humans are so much more complex then any machine at this moment, that you cannot call them machinic. Daniela Plewe: I agree completely, but its a matter of in principle. In principle you can't exclude it that the human is something like a machine. The second thing is will we ever be able to make it so explicit, that you can describe it like a scientific theory. I am not optimistic about this second condition. For me all the arguments that say there is a difference between humans and machines were never really convincing. This whole discussion that is held everywhere and always pops up is not so fruitful in my opinion, neither for understanding machine aesthetics, nor to deal with machines here and there. I am not a fan of this discussion anymore. Q: But when you develop your machine, you're talking about artificial intelligence, you call it artificial intelligence (AI). Does that mean you work with neural networks, does that mean the machine learn some things itself? Daniela Plewe: I said that the formalism is actually coming from the research field, which is called artificial intelligence. In the empathetic way of AI, as you know it's a problematic definition: you have to define intelligence etcetera. It is not workig with neural networks, but since the eighties there are two paradigms in artificial intelligence. One is sort of the neural or sub-symbolic and the other one is symbolics. Neural networks belong to the sub-symbolic, mine is working in the symbolic field. Learning can be modelled in both fields. Neural networks work in a very different way then symbolic systems can learn. I am thinking of how to get some self organisational features in this project. If you call this learning, I would be happy if it were learning. It would be learning in a reduced sense, it's not learning something absolutely new I guess. Q: I am sorry to nag on about some of the finer details you let your machine do, for instance the last two projects: daydreaming and solving dilemma's. There are some very important things missing in the way the machines approach their 'jobs': coincidence, the influence of the environment on a person, the state of being at that certain moment in time of this person and of course coincidence in time which a machine does not know. That is why I asked you whether you work with neural networks because in that way these things could maybe develop in. Daniela Plewe: There is nothing accidental in neural networks, its only that even the people that build them don't really have a theory how to explain what happens exactly. Like Nick Baginsky also said: "Its like a black box still." With some things you kind of get the right output, but you don't know exactly what happens. The thing about the branch I am working with is the symbolic part. It is very transparant, every step you take is defined in the logic system, in the explicit symbolic thing. You have different problems, like how do you get their poesis in. Now I don't believe that arbitrary things or random functions are the solutions for computer arts to get into the poetics, because it has been quite a tradition to do that and to thereby capture something like nature, something that is not so appearantly deterministic, even when if you look at it precise it is somehow generating and therefore predictable. As I said: I don't have a solution, but I don't think the simple implementation of random functions in a computerpiece (and I am actually quite polemic about this) for me is not the way and maybe not in general. In Musers Service also I tried to do the opposite: I forced the user to introspect on this process: how he got from the one idea to the next idea. If he would have an association like 'love' and 'hate', he would have to think about what is actually the relationship. "What kind of operation did I do when I came from 'love' to 'hate'?" I would offer them a very simple list with some options. One was maybe contradiction, so you could classify this relation love/hate as a contradiction. I am just saying that because I use now this knowledge again, which I call sort of a methodological reflection, to make these chains of associations. You could give in a preference, saying:" I want a chain were there are mainly contradictions for example and only a few disjunctions, which was another option. You would gain these chains of assciations from musers service. I am just saying that because there I avoided to use randomness. I could of course have it build up chains between two words at random. I avoided that by saying:"Lets define it exactly, lets investigate the methodology, lets go to introspection rather then randomness. On the panel we were talking about: how could one create poesis? I am now thinking in this direction: with colours for instance you could have functions and set relations between the functions. A painter is setting colours to eachother and is having there his oppositions or his contrasts and in that some kind of poesis or effect is created. Maybe with combining functions one could also create some poesis, which is hopefully more then each single piece. This is how I try to create something that is not so painfully deterministic, of which we have problems saying: this is art. Q: Did your machines give you any new views? Were you ever surprised by your machines in such a way that you could say: "Yes, this is 'machine aesthetics'? Daniela Plewe: I don't know what machine aesthetics exactly is but I was of course always surprised by each piece. 'Musers' Service' for instance makes chains of associations. I remember one stage where I had entered my personal database, only entries of my associations, and then the machine would connect the things in a way that I was very happy I wouldn't think like that. Eventhough it was all my knowledge, I was glad I would not function so awkward. 'Satz Ersatz', a project before this, was literature on a screen. It was a very simple program which substituted simultaneously and synonymous all words. Synonyms are very important, or meaning preserving I call it. House..building..these symantic fields were going through the texts, and these words would be substituted. This enabled you to do experiments like having a story told in slang, after which it would be translated into the language of the law, of the courtroom. The story would be the same, but the language would be altered. It is chopping and changing all the time, funny to see... Q: But do you think there is such a thing as machine aesthetics, an aesthetics that we do not recognise immediately as aesthetics, but which is developed purely by the machine itself? Daniela Plewe: I think there will be something, even if we have problems right now to pin it down to some criteria. I guess that for example the notion of functionality will be a central criterium. You will see art pieces, which actually, since it's a 'prozentorale maschine', artpieces will be a certain function of some machine. For me this will be even more important then the notion of interactivity. This is for my taste overemphasised, maybe because I am interested in computer-arts in the real literal sense, rather then in multi media or communication projects. I am very interested in the medium computer and that is also why I forced myself to study logics. For me the language of the computer is somehow logics. On the hardware level I would love to have the possibility that there is the rational machine, the rational hardware. That it is rational itself. Could one build irrational hardware, I asked a friend of mine, but he said it was bullshit. So I guess its not possible. On the software I am also interested in logics, because I believe that is the machinic language. That is not primarily images and sound and cd-rom or whatever..all these strange notions which are around and which people so much connect to computerart, like hypermedia or multimedia. Its understandable this is now fashion, but its not really computeraesthetics. Its just old media put into it, sort of combined, but its not computer adequate aesthetics. Q: Do you think there is too much focus on new developments of toys and hypes then exploring the possible content of each layer more? Daniela Plewe: I am not in the position to give a normative statement. I see these tendencies, and for myself I say I am not interested in it and that's enough. I will not judge it. 'Content' sounds like communication projects again. That is not what I am aiming at either. Q: You have no interest at all of doing anything in a communication medium like the internet? Daniela Plewe: 'Musers' service' was as a prototype not in the internet, but then since it is an open database which wants to grow, I thought it would be nice to impliment it on the internet and follow how people from remote places let to grow. So this was in a sense a communication project, because it took the entries of all the people and did something with them. The same will happen with 'Ultima Ratio', where in the ideal case, people also will enter their data, perhaps even through the internet they can gain, the data base can still grow. There will be a communication situation, where discourse is taking place, but what I am doing is automisation of discourse, which is in a sense transhuman. Its not emotional, its more complete since it will consider all the pro's and cons, which as I said we can't always do. So I see my projects in a sense as communication projects, but abstraction of communication rather then haing somebody here and somebody there and exchanging natural language emails or working on something. It is actually about communication, eventhough Ultima Ratio has, since its about decision making, that you can see it eiter as an individual decision making process, like your inner monologue: "should I kill or shouldn't I?". You can however also see it as collective decisionmaking. It has a lot of political implications about democracy and whatever the notion argumentation implies, since that is sort of the democratic basis as we were told in school. We will have to make a statement on that also. Q: Where will you be presenting Ultima Ratio and when? Daniela Plewe: It must be created and I am at the stage where I sort of gather the people who work on it and the financial situation is not too bad, but we haven't worked on it. There is nothing yet planned. Q: What is the Method Mutant? Daniela Plewe: Its another aspect or maybe just an addition of what we talked about before: media aesthetics. For me the artist is somebody that should mutate the methods of how we live. I think within his own life probaly he mutates the normal lifestyle. For example many artists don't follow this rule that one should care about money a lot, so they just neglect this issue and are very unhappy from time to time. I see that as a kind of mutation which of course has a chance of some very good offspring. Also in art one could see it as a kind of mutation. Artpieces give statements to culture and alter certain ways how culture functions. Q: That is the artist as the Method Mutant. Daniela Plewe: The artist in his life is a kind of Method Mutant, but also the artpiece is a mutation of methodology. I understand computerart, or my personal computer art as method mutation. plewe@freebse.contrib.de plewe@is.in-berlin.de http://www.icf.de/CAC/Artists/b/a/.start.html (this url will expire soon, as icf will diappear, contact Daniela for further information) http://www.kbs.uni-hannover.de/~schroede/abstracts/sch_aa98.html http://www.v2.nl/events/machineaesthetics/projects/plewe.html * --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@icf.de and "info nettime" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@icf.de