Geert Lovink on Mon, 20 Jul 1998 18:36:25 +0200 (MET DST) |
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<nettime> Amsterdam Public Digital Culture (with Patrice Riemens) |
Amsterdam Public Digital Culture On the Contradictions Among the Users by Geert Lovink & Patrice Riemens By the late nineties, the (in)famous Amsterdam squatters movement, which had dominated the socio-cultural (and law-and-order) agenda in the previous decade, had pettered out in the city's streets, but its autonomous yet pragmatic mode of operation had infiltrated in the working of the more progressive cultural institutions. It was the time that the cultural centres 'Paradiso' and 'De Balie', which were at the vanguard of local cultural politics, embraced the 'technologogical culture' theme in their programming. In the beginning, this took the shape of a critical, if somewhat passive, observation of the technologies surrounding us, and of their attenant risks, but it quickly evolved in a Do-It-Yourself, from below approach. Technology was no longer seen as the preserve of science, big business, or the government. It could also become the handy-work of average groups or individuals. Mass avaibility of electronic hardware and components had created a broad user-base for definitely 'low-tech' applications, something that in its turn spawned fests of video arts, pirate radio, and public access television, beside well attented cultural events where technology was rearanged and playfully dealt with. The time also was witnessing the emergence of electronic networks. These were of course already in use with the military, banking and finance, and academia. A cluster of grassroot computer enthusiasts had also been building up a patchwork of so-called 'bulletin boards systems' (BBS) for some time, but it were the hackers' repeated and much publicized intrusions in the big network, known as the Internet, that bought electronic communications for the masses on the political agenda. Thus was the demand for public access born. What made the Amsterdam situation special, however, was the degree of organization amongst the hackers and their willingness to structure themselves as an open social movement. This enabled them to communicate with a wide audience and to negotiate their acceptation in society at large through journalists, cultural mediators, some politicians, and even a few enlightened members of the police force. After a whirlwind performance in Paradiso by the notorious German 'Chaos Computer Club' (CCC) in the fall of 1988, the stage was set for the 'Galactic Hackers Party', the first open, public international convention of hackers in Europe, which took place in August 1989, again with Paradiso as venue. From then on, hackers had deftly positionned themselves between (media) artists, militants, and cultural workers, and were even beginning to get kuddos from some parts of the computer trade. The concept of public media in Amsterdam was already largely in place thanks to the remarkably deep penetration of cable broadcasting (Radio and TV; over 90% of households were reached by the mid-80s). This KTA cable system had been set up and was owned by the municipality. It was run as a public service, and its bill of fare and tarriff rates were set by the city council. The council had also legislated that one or two channels were to be made available to minority- and artists groups --also as a way to curb the wild experiments of TV pirates-- and so various initiatives sprung up whose offerings, to say the least, were far removed from mainstream TV programming. This peculiar brand of 'community television' did not go for an amateurish remake of professional journalism, but took a typically Amsterdam street-level (mostly 'live') approach, on both the artistic, and the political plane. Whereas the now-co-opted TV pirates were thus sucessfully taken out, the presence on the airwaves of three non-profit 'cultural pirate' radio stations remained tolerated. All this resulted in a politically (self-) conscious, technically fearless, and above all, financially affordable media ambiance, something that was also very much fostered by the proliferation of small, specialised, non-commercial outfits in the realm of electronic music ('STEIM'), 'Montevideo' and 'Time Based Arts' for general, and more political video-art respectivly, and technoculture magazines ('Mediamatic'). These developments have contributed to a media culture in Amsterdam that is neither shaped by market-oriented populism, nor informed by high-brow cultural elitism. The various players and the institutions in the field did get subsidies from the usual funding bodies and government agencies, but they have managed to retain their independance thanks to a mostly voluntary-based mode of operation and a low-tech (or rather: 'in-house tech') and low-budget approach. Also the shifts in funding practice, moving away from recurrent subsidies to one-of project-linked disbursements, in keeping with the ruling marketist ideology of the time, left their marks on the format of these activities. Many small-scale productions have thus seen the light, but the establishment of more permanent structures has been constrained. This in turn has led to the prevalence of a hands-on, innovative attitude, an engrained spirit of temporarity, and the deployement of 'quick-and-dirty esthetics' by groups such as TV 3000, Hoeksteen, Park TV, Rabotnik, and Bellissima (all active in the 'public broadcasting space' provided by the cable channel 'SALTO'). This 'edgy' climate has also resulted in the relative absence of direct linkages between the new media culture with, and hence of influence by, the political establishment. Such a media culture is therefore seen as a buffer, an in-between, and not an expression of parliamentary democracy. In Amsterdam, public access media are not an instrument in the hands of the political class, which on the other hand does not mean that they are per definition non-political. Electronic activists were meanwhile poised for the next phase: the opening up of the Internet for general use. The hackers movement, operating under the banner of the 'HackTic' group (which was also publishing a magazine with the same name, whose technical 'disclosures' annoyed the telecoms bosses to no end), threw up a coup by obtaining from the Dutch academic network permission to hook up officially to the Internet and resell the connectivity. What no one had anticipated, least of all the budding hackers 'entrepreneurs' themselves, was that all the 500 accounts which formed the starting base of 'HackTic Network' would be snapped up on the very first day. Not for profit access to the Internet was henceforth established early on as a norm of sorts in the Netherlands. Combined with the technological savyness of the hackers, this created a situation in which commercial enterprise would follow and benefit from the existing creative diversity rather than riding the waves of the Internet hype and making quick money without any incentive to innovate or concern for public participation. (Meanwhile, the hackers venture has morphed into a profitable business, renamed "Xs4all" --'access for all'-- which is now the third largest ISP in the Netherlands, and the only one in its league that is independent from telecom companies). These developments did not escape the smarter elements in the government who were on the look-out for ways of modernizing the economic infrastructure of the country in the wake of the globalization process. Since electronic communication was also at the same time perceived as to pose all sorts of possible threats on the law-and-order front, a two-pronged approach obtained, meant to contain the 'menace', and to co-opt the 'whizz-kids'. Comprehensive and fairly harsh 'computer crime' laws were approved by parliament in 1993. The second big hackers convention in the Netherlands, "Hacking at the End of the Universe" (HEU), in the summer of 1993, responded to this potentially repressive climate with a PR offensive. By stressing the public liberties aspect, a coalition was formed between 'computer activists' and other media, culture, and business players who did not want to be reduced to mere consumers of the content and context agenda set by big corporations. The idea being that programmers, artists, and other interested parties, can, if they are moving early enough, shape, or at least influence, the architecture of the networks. This happens also to be the favorite move of early adopters, and enables one to gain ideological ascendance when influential projects are taking shape, a move suitably, if somewhat cryptically, called in German 'to take the definition of the situation in one's own hands' ("Die Definition der Lage in die Hand nehmen") Elected politicians meanwhile were struggling with another 'situational' problem: that of their very own position amidst fast dwindling public support and sagging credibility. This was --not surprisingly-- blamed on a 'communication deficit' for which a substantial application of the 'new media' suddenly appeared to be an instant antidote. The clue was not lost on 'De Balie' cultural centre, which approached City Hall with a free-net based proposal to link up the town's inhabitants through the Internet so that they could 'engage in dialogue' with their representatives and with the policy-makers. The system itself was to be installed by the people at HackTic Network, the only group of techies at that time that was readilly available --or affordable. The 'Digital City' of Amsterdam (DDS, 'De Digitale Stad') was launched in january 1994 as a ten weeks experiment in electronic democracy. The amount of response from the public was overwhelming. And in no time, 'everybody' was communicating with everybody else. With one exception, though: the politicians never made it to the new medium. Thus, 'critical mass' was achieved by the DDS (whose 'experimental' status was quietly lifted after those 10 weeks), when its user base became so variegated that it could both go for decentralised diversity --which it did to the tilt, and to a great extent become independent of, and even totally immune to attempts by the management to steer its activities. This peculiar variant of the 'network effect' can only be achieved in true measure when the infrastructure operates as a facility and not as a compelling framework, and when the existence of competing, and sometimes contradictory sets of values among the user-base is accepted. By design or by default, this quickly became the entrenched policy at the DDS, were semi-autonomous units proliferate up to the management level. The ensuing climate of productive, rather than repressive tolerance, leads to all sorts of initiatives from the very obscure to the highly flamboyant, quite reminiscent to the 'Islands in the Net' model. Another outcome is the absence of a dominant 'DDS-scene' as such (even though there are many smaller coteries, based on chat channels, Cafes, or MOO environments). This is quite in keeping with the prevalent mode of operation of the Amsterdam (digital) culture as a whole. But then, how would one define the public in the realm of a 'public digital culture'? It should be clear at the onset that this public does not necessarilly form the same constituency as that of the traditional media, the occupants of the public domain (in real space), or the electorate in general. Even if some of the basic tenets of the public domain (and especially its ethics) can be transfered into cyberspace, their mode of implementation have for a large part yet to be invented --and put into practice. We have experienced in Amsterdam that the barrier of computer literacy is still very much operative, and that this shapes both the actors involved and their actions. The digital culture of the late nineties remains to a large extent the preserve of geeks/hackers, students, media professionals, and of a smattering of people who have gone through the trouble of becoming conversant with computers. The population at large is still by no way into it (the proportion of female users, however, is encouraging, even though they mostly tend to belong to the above mentionned categories). And it is still far from certain that they will ever be admitted in the digital realm other than as passive consumers in an electronic remake of the television age. In the search of alternatives, we are still being hampered by the 'funding myths' of the network about a time when everybody was an active participant and everything was public. Freeware and shareware were the rules then, a near-perfect gift economy obtained, and the absence of authority was itself a safeguard to privacy and a guarantee of the upholding of morals. This lore, of course, glosses over the fact that users at that time had a extremely high level of computer competence, and were even less than now, representative of the population in general. Such an 'Athenian democracy' model, automatically engenders its own story of inevitable decline. It cannot deal in a positive way with the massification of net use, even though it was the very thing it had propagated. Most Amsterdam 'digital' initiatives have so far more or less consciously tried to escape this predicament. By and large, this policy was succesful where it built upon a well-established pragmatism in organisational matters and connected with a traditionnaly non-profit media environment. Here again, pluriformity was taken for granted, high expectations were conspicuous by their absence, and intervention from the top was kept to a minimum. This are still the basic premises of the current situation. The next issue is of course in how far a digital public realm is desirable and to which extent is it 'makeable'. To a large extent, this is the same discussion as with the urban public domain, and sometimes the same players make their appearance. The big difference, at least in the Netherlands, is that up to now, the state has declined to administrate, design, or even finance the public part of cyberspace. Rather the contrary, something which has now led to an narrowly economic approach to the opportunities offered by the 'Information Age'. In keeping with the prevalent ideology of market conformism, even universal public access is not seen as a specific task for the government to intervene upon. To take just one significant example, the idea to install public terminals at a large number of locations to provide cheap mass-access to the network never took of, for want of funding (the 'commercial alternative, phone-card operated 'Internet pillars' installed by the telecoms is klunky beyond belief, and proved a flop). It may be the single most important reason why Internet use remains so exclusive. Such approach only reinforces the notion of the public being some kind of 'third space' that floats between market-participation and state control. But then, this was already the case with the rather exceptionalist Dutch broadcasting set-up, with its 'column'-like radio-and television associations defined by the belief system of their members, and financed pro-rata of their numbers. On the other hand, the local customs ensure that as long as you put your requests in the right context, the planning of structures, like in this case those of cyberspace, always remain negotiable. But now that we have left the seventies with its well circumscribed constituencies and the idea of an ordered dialogue between the public and the political decision-makers, we need also to enquire about the new distribution of influence. The public itself has become much more layered, its wishes and demands more diverse and the way to manifest them has become a constituent element of the media landscape. Local decision making, on the other hand, has become a virtual process, and this not only in a technical sense. The new media may be applied by politicians to continue their model of 'representative' democracy, while modernizing/upgrading it. But not necessarily so. All depends upon the way the interaction takes place between the real existing political process and the mediated, and now increasingly digitized culture. The simplistic aproach would be to instrumentalize the emerging electronic communication infrastructure and press it into the service of the classic political dialogue, whereby the merits of the former are judged in the terms of the latter. In the Amsterdam case, the Digital City has been as an Internet forum to host discussions on the future of Schiphol Airport ('how big can it grow?"), the building of the North-South underground railway line, or that of a new residential area on an artificial island. This was succesful up to a certain point. The opinion expressed (mainly contrarian) gained wide publicity and support. Yet the council decided otherwise in the end. The official ideology of on-line participation met very quickly the limits imposed by a more conservative (and cosy) concept of 'representativity'. A very different poltical practice is embodied by hackers and kindred groups. Here we see a culture of confronting immediate issues and of decision-making on the spot. This is activism in a very literal sense, the 'hands-on imperative' translated in political terms. Potentially tricky, even explosive issues such as related to privacy, copyright, sabotage and the exposure of secrets are defused in a mix of piecemeal pragmatism, immediatist intensity and refreshing radicalism. This approach enabled the hackers enterprise to grow and prosper against all odds into a major Internet provider, and the Digital City to survive near-endless bouts of technical glitches and an almost total absence of conceptual guidance at the top. But it is of course far removed from the grand narrative track, however much has been made of their demise, so that the traditional media keep speaking of these movements as if they were largely a-political --while indulging into the ritual of hackers-bashing every now and then. The political class, already unable to envision itself in terms of the media (unless it is to abjectly surrender to their whims), and even less so within a technological culture, is at loss to make sense of these developments: after the last parliamentary elections of May 1998, none of the very few Internet-savy parlementarians were returned in the chamber by their respective parties. This 'clash of cultures' is usually dismissed as a classic case of generational conflict, which it is not, and this bodes ill for the future of the public domain in cyberspace. The figure of the more traditional political activist also had its own trouble adjusting to the new dispensation in the (electronic) information age. Nowhere is the love-hate relationship with technology so pronounced as among this group. But split personality, rather than splinter groups, has been the outcome. Their deep ambivalence about the nature and the consequences of the new media has to a large extent prevented political activist to stake a full claim in the 'digital revolution'. Whereas activists of various hue did embrace bulletin boards systems (BBS) in the 8os, they were apparently unable later on to relate to the higher scale, or speed, of the cyber economy that was coming into being. Hence they found it difficult to bring their practice to the required higher level of technicity. Few tactical connections were made with hackers or neo-entrepreneurs. Many in fact, opted out of militantism and took shelter under the lee of by now large Non Governemental Organisations (NGOs). But this was not always so, and besides quite a few very effective 'new issues' (on animal rights, gene technology, against road building etc) grass root outfits, Amsterdam has witnessed a number of radical projects see the light which have a commendable level of Internet presence. (eg the pirate radio stations De Vrije Keyzer and Radio 100/DFM, now fully into RealAudio, the research group on police and security services Jansen & Janssen, and the political context provider ('polprov') Contrast.org). On the cultural-institutional plane, the need was felt by the middle of the nineties to broaden the base of public programming in the realm of the technological culture. The more so since this activity could no longer be satisfactorily accomodated in the existing venues. The hype about the Internet, which reached its height in the Netherlands by 1994, spawned a climate of rising expectations about a fully digitalized, communication driven society. These was also the founding year of numerous commercial ISPs, design offices, software houses, 'cyber-magazines', and other related ventures with the letter 'e' written large all over them. This new culture crystallized in a bevy of events and manifestations, succeeding each other at an accelerating pace. What had started as a cosy event for techno-artists in a recycled milk bottling plant ('The Wetware Convention', 1991), ended up in mega-gatherings which required no less than the grounds of the RAI automobile fair ('Doors of Perception' 1993/94). De Balie staged a serie of 'Life Magazines' in which the Amsterdam political debates were re-invented within the setting of the new media culture. The same personnel also organized the 'Next Five Minutes' conferences (1993 and 96), which focussed highly localized, 'tactical' media activism worldwide. The more strictly artistic forms of expression were meanwhile taken care of by the V2 Organization, which had just relocated (from a provincial town) to Rotterdam, and started the celebrated 'Dutch Electronic Art Festival' (DEAF) in 1995/96. Even so, there was still the fear that the concept of public domain was in risk of being swamped by the rising tide of commercialism, dominated by the existing computer hard- and software trade and its large-scale marketing approach. The Netherlands Design Institute was established in Amsterdam to answer these needs in the realm of design ( a core activity in the Dutch cultural --and industrial-- landscape). A step towards addressing the political dimension of the growth of the cyber-economy was the creation of the Society for Old and New Media in 1995. This was the result of merging the programming on technological culture at Paradiso and De Balie, which up to now had organised and hosted many such events. Safeguarding, developing and expanding the public domain was made the explicit brief of the Society. Behind that lay a strong desire to materialize what up to then had been mostly speculated upon. With public access being for all practical purposes realized in Amsterdam --that is as far as far as it went in the absence of governemental commitment-- attention shifted towards 'access to what?' (and accessorily: 'access, of what quality?'), a concern that also saw the springing-up of 'content providers' like desk.nl. The Society, which in early 1996, obtained tenancy of the historical Waag castle, a landmark building right in the middle of town, rapidly embarked upon a programme of exhibitions, debates, courses and trainings, research and development of tools and software, and last but not least, (interactive) design. By liaising with policy makers and policy making organs at local, national, and international level, the Society also strives to influence the elaboration of official policies. This is also the purpose of an inovative form of public events such as the campaign 'We Want Bandwidth!', the European 'From Practice to Policy' (P2P) conference, and the 'First International Browser Day' (all in 1997/98). This ambitious range of activities, however, carries a price in terms of the degrees of liberty in operational matters. It entails the securing and provision of ever increasing budgets and their attenant administrative burden. This makes for an increasing professionalism and create a layer of corporate-like attitudes on a group of people who have not fundamentally changed their range of activities. Since this institutionalization did not fundamentally affect the basic outlook and social position (not to speak about the paychecks!) of the actors involved, there is increasing friction and potential for conflict among the various projects whose scope is cultural, but which are more and more run like businesses. The compelling paradox obtaining now is about the reconciliation of the autonomous, early 80s approaches, and the growth-induced and market-driven traits of larger scale endeavours. Once the exitement of the new is over, it should come as no surprise to encounter the day-to-day difficulties of managing an average small to medium enterprise. This road, with various degrees of painful adjustement, is apparently being travelled by all set-ups that sprang up from the artist/activist culture and have not vanished yet. It is a far cry from the dilemmas of the 60s concerned with 'the Long March Through the Institutions'. Fear of selling out or loosing one's independance has often been replaced by a the Angst of becoming a major player yourself. Which in its turn results in the permanent and stiffling presence of the drop-out option. The question now is how to understand the seemingly new laws under which the virtual economy operates and what role lies therein for the creative forces and the 'digital artisans'. This being said, and despite obvious limitations, the Amsterdam digital culture is thriving. One if its least publicized outcomes are the 10.000 plus jobs that have been created over the past couple of years in design, software engineering, and services, by a medley of mainly small and medium business ventures. Neither traditional political dogmatism --in Amsterdam, of the 'social-democratic' variety-- nor neo-liberalist yuppism are dominant here (even the Society for Old and New Media had its try at commercial cell-split, but it was not very fortunate). Entrepreneurs and employees alike often hail from the same background of the techno-trance-rave scenes, with a sprinkling of squatter activism and hacker ethics. Experience in the realm of theatre, the visual arts, and music are easily transfered into one-off projects, commercial or not. What is elsewhere called the process of modernization frequently takes in Amsterdam the shape of a sub-cultural work-in-progress where not everything has been from the very start subjected to the dictates of hype or commodification. This has not stopped, but does to some fair extent limit the ongoing, and apparently inescapable, process of institutionalization of social initiatives. Literature and websites: Adilkno, Cracking the Movement, Autonomedia, New York, 1994 Geert Lovink, Creating a Virtual Public: The Digital City of Amsterdam in Ars Electronica Festival Catalogue, Linz, 1995 Rob van Driesum, Lonely Planet Amsterdam Guide, 1997 http://www.dds.nl (Digital City Amsterdam) http://www.xs4all.nl (Internet Access Provider) http://www.waag.org (Society for Old and New Media) http://www.desk.nl (cultural content provider) http://www.contrast.org (political content provider) http://www.v2.nl (V2 Organization for electronic arts) http://www.balie.nl (De Balie center for culture and politics) http://www.mediamatic.nl (Mediamatic magazine for new media arts) http://thing.desk.nl/bilwet (Adilkno archives) --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@desk.nl and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@desk.nl