Marianne van den Boomen on Sat, 1 Aug 1998 02:11:20 +0200 (MET DST) |
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<nettime> Virtual communities and social reality 2/2 |
The roots of communities lie elsewhere. They lie in human imagination. Not only private imagination but also public imagination. Public imagination is conducted by media. Anderson relates the rise of nations to the rise of the printing press. He points out that the older empires were imagined by a medium too: in this case scripture, hand-written script in a holy language of truth - be it Latin, Arabic or Chinese. This written language created big empires, large communities of signs which covered the local communities of sounds. The rise of printed text in national languages and the expansion of trade dethroned the old sacral language. Anderson writes: (quote)'The logic of capitalism dictated that when the Latin reading market was saturated, the potentially huge markets of the unilingual masses beckoned. It's this print capitalism that created the different nationalisms in which the old religious empires fell apart.'(unquote) This was not the result of printed nationalist propaganda; plain print capitalism was enough: just the proliferation of books in national languages - and new kinds of books: bibles for ordinary people, novels, newspapers, schoolbooks - was enough to establish imagined communities as nations. The reformation too was produced by print capitalism. After Luther had nailed his written theses on the church door in Wittenberg in 1517, they were printed in German - two weeks later they were available in all parts of the country. Others followed and this was the beginning of religious propaganda wars. The reformation was certainly more than just a spiritual revolution, it was also a material revolution: direct personal access to God's word meant a bible for everybody, and that meant bibles in spoken language, and that, in turn, meant schooling and literacy for ordinary people. In short: it meant national education. Secularisation was the next step. Two new graphic products, the novel and the newspaper, expressed a secular national imagined community. Especially the newspaper, with its roots in local daily life combined with the remarkable 'sense of community in anonymity', provided more than a metaphor for modern nations. Benedict Anderson made a very inspiring analysis. I think his concept of imagined communities is also useful for other eras and modes of reproduction. In the oral era, when spoken language was the only medium, the imagined communities were communities of sound: local tribes whose members spoke the same language. It's no coincidence that this also meant several gods, which you had to propitiate in direct actions. The era of scripture produced big empires, held together by a holy language in the name of one God or holy emperor. It also produced its own Utopias (like Plato's The State), but the predominant escape to a better world was Redemption, by one Saviour. By the way, the imagined script communities did not wipe out the local communities of sound; modes of reproduction don't replace each other; they form new layers on remaining sediments of older dominant modes of reproduction.The same applies for the print mode of reproduction: the old imagined communities of sound (like neighbourhoods) and of scripts (like religions) remained, but print communities became predominant. Then came the era of broadcasting mass media, radio and television. Which brought us the beginning of globalisation beyond nations and, at the same time, a movement towards individualisation and the erosion of older local communities. And now we have the era of computernetworks in which the processes of globalisation, individualisation and fragmentation are still going on, moving to the utmost. This is postmodernism: society seems to be the mirror of distributed computernetworks, with no central control. Everything is disseminated, dissipated - especially small scale communities like families, neighbourhoods and workcommunities. These communities are still there, but they have lost their continuity and are no longer self-evident. You easily move in and out, everything seems to be fluid - even nations. There are less and less personal dependencies, and this creates a strong 'sense of anonymity in community'. Social cohesion seems to be in deep crisis. But, some say, there is a new social cohesion coming up. In virtual communities. Well, let's take a closer look at these virtual communities. First, the adjective 'virtual'. In dictionaries this word means: non-manifest, only potentially there. That sounds like 'not real'. But in computerlingo the word means: manifest on the computer screen, not potentially but in reality. For you can work with the virtual hard disk and the virtual memory on your computer, and you can communicate with your virtual friends on the Internet. Okay, this reality is not physical, it's computer mediated and it depends on this medium. But, as we have seen in Anderson's analysis, all media create their own reality. Some people with a busy social life on the Internet really get angry when you refer to 'in real life' as something different from virtual life on the net. They'll say: 'My virtual life is as real as a real life, it's part of my real life!' And I think they're right. So, does 'virtual' mean the same as Anderson's concept of 'imagined'? Well, yes and no. Anderson's 'imagined' means: represented by media and constructed by institutionalisation. 'Virtual' means: represented by media and constructed by media. Institutionalisation of virtual social rules stays within the domain of the medium, it doesn't materialise outside. For instance, in newsgroups frequented by regular contributors there are implicit and explicit rules about how to behave, what's done and what's not done. During discussions in the group these things are said (well, written, or better, typed) to newbies or offenders, and sometimes the rules are available in a so called FAQ (a file with the Frequently Asked Questions) but they are not institutionalised outside the medium. If there are sanctions, these are also performed within the medium: ignoring, flaming (writing insulting, nasty language), e-mailbombing (sending huge files of rubbish in the mailbox of the offender), being thrown out (of an IRC-channel) and denied access (possible on mailinglists, in moderated conference and MOO's). Of course it is possible to institutionalise the community outside the digital medium. For instance, the Dutch Webgrrls have institutionalised themselves as an association, and are registrated as such at the Chamber of Commerce, with all the paperwork and board elections which come with it. But I would say that on that moment they transgressed the domain of virtuality. They then became an imagined community, with material ties to institutionalised social reality (which is still print dominated). In this sense, the Dutch Webgrrls are a virtual as well a an imagined community. And there are a lot of these mixed communities on the net. In short: in imagined communities social and political interaction are mediated and facilitated by a medium; in virtual communities social and political interaction is performed within the medium. This interaction within the medium is exactly the difference between broadcast mass media and network media, like the Internet (but also the telephone network). You are indeed forced to interact, you can't just put it on and let it come over you, like you can with books, radio, movies and television. At the lowest level of interaction you click your own way through the hyperlinks on the World Wide Web, the maximum level of interaction is you write with your keyboard. You need that keyboard interaction to form a virtual community. What are the characteristics of these so called virtual communities, compared to organical or imagined communities? It is often said that their most striking characteristic is their total independence of time and place. It is true that people can log in on the Internet at any time and from any place in the world to communicate with others. And it's also true that these communities are not kept together by a shared material space, as in organical communities. But we have seen that some other known communities, like the gay community or the bikers community, are also independent of a fixed place. Sometimes they organise meetings at a certain place to sustain the community. The same is true for virtual communities: they sometimes arrange face-to-face meetings at a physical location - the Webgrrls, the Metro, the Well, they all do this. And what's more: virtual communities often deliberately create a specific 'sense of place' on the net, like the Digital City with its squares, and the 3D Active Worlds with its bars and gardens. So the concept of space is certainly not superfluous in virtual communities. What about the concept of time? When people say: 'Time doesn't matter on the Internet' they mostly mean: 'Traffic on the Net is so fast, it doesn't cost time to travel to computers hundreds of miles away.' In a sense this is true, but sometimes it damned well costs time to travel on the net, because the net can be extremely slow. Especially when America wakes up and checks e-mail in the morning. So who said time and place don't matter on the Internet? And no matter if the net is fast or slow, things on the net are fleeting, transient and temporary. And in this respect the net is very much dependent on time. You can see this in virtual communities: discussions, affairs and quarrels come and go very quickly, and people come and go very quickly. Most people in virtual communities have periods of activity and periods of absence. When you return after a period of absence, you are often welcomed by the members who still know you. But if you don't show up for a long time, the population of the virtual community may have changed completely. They have new discussions, and they problably repeat old ones. At the Webgrrls mailinglist for instance, every three monthes the discussion 'is feminism about manhating' pops up. So far for the concept of time. What do people do in virtual communities? Do they just communicate? Well, yes and no. Actually people do the same things here they do in other communities. They work (like in newsgroups for computerprogrammers or MOO's for biologists) - indeed, a lot of work nowadays consists of networking and gathering information. They learn - sometimes deliberately but mostly just by the way, in interaction with others. They play, as avatars in Active Worlds, as characters in fantasy-MOO's, as warriors in games like Quake and Air Warrior. But they play also more casually, when people experiment with different styles of writing, different login-names or gender bending (that is: represent themselves with another gender than they have in daily life). And yes, people also love in virtual communities. I'm not talking about the pornografic Web-sites now, or the so called 'hot tub' IRC-channels (but indeed, that's love too!). The point is: people fall in love wherever they meet. It happens in newsgroups, on mailinglists, on IRC and in MOO's. In fact one of the most frequent activities of fantasy characters in MOO's is marriage, with all kinds of rituals, presents, quests and so on. And yes, people also die. Well, in fact that's the only thing you can not really do in a virtual world, but the representation of death in a virtual community can be very strong. Some virtual communities create their own mourning rituals. For instance, when a regular Internet-player of Air Warrior died - in reality, not in the game - the other players decided to fly a couple of minutes in formation with their warrior air planes, as a tribute to their deceased friend. After that, they continued their fighting as usual. So people can work, learn, play, love and die in virtual communities. Some people would say: 'Okay, but why call such a proliferation of interests communities? It's all so individual, partial and non-commital. There is no fundamental collective bond in these groups.' It's true, there is no tight commitment. There is no social cohesion based on personal material dependencies, you can easily slip in and out. Those 'open exits' are indeed what makes virtual communities different from organical communities, as Jan van Dijk, a Dutch communications-researcher, points out. But I wouldn't say that's the reason virtual gatherings don't deserve the name community (as Van Dijk does). For almost any community nowadays has such 'open exits'. This is the condition of postmodern communities, be it workcommunities, families or neighbourhoods. They all haven open exits. There are just not many tight communities left. But that doesn't mean that in our postmodern mode of reproduction collectivity is completely absent . In virtual communities there is an ongoing collective process as long as there is interaction and debate between frequently returning individuals. This creates a continuity on the virtual group level. And this may result in collective moments. This can be collective action, directed outward (for instance when the webgrrls wrote a letter to a magazine that had printed complete nonsens about women on the Internet) - and this can be directed inward, like collective meetings or collective agreements about the rules in the community. In my opinion, a group on the net deserves the name community when it has some continuity and collective moments. And again: these collective moments don't emerge totally spontanious; they are the result of a mix of emergent and organised processes. Virtual communities also have to be sustained. Though commitment on the individual level is rather fluid, what happens here is crucial. Communities produce identities and social positions, and this also happens in virtual communities. Such identity can consist of a feeling of membership, or a certain a social role, like the joker or the go-between, or the grouser. Identities can also be more playfull, like created characters in a MOO or Avatars in a 3D world. These virtual identities have a certain pseudo-anonymity. You are not really anonymous, because when you're active you anyhow have a name, a login-name (and your real name can mostly be traced by system operators). But the other commun physical personal indicators (appearence, voice, skincolor, figure) are absent on the net. This constitutes a kind of invisibility and pseudo-anonymity, and a sense of social freedom: you are only what you type on the screen, and you have almost total control on that. Partial, plural, temporary, pseudo-anonymous or even experimental as these identities may be, they stick to you. You bring them with you in other communities or settings. For instance, some Webgrrls present themselves in newsgroups as Webgrrl; some members of The Metro are as such recognizable in online conferences. Virtual identities are partial, but this doesn't mean they are acted out only in the specific virtual community where they originated. And virtual identities need not stay in the domain of virtualty, you can also bring them with you in physical settings. There are examples of interesting crossovers between virtual and much older imagined communities, like young moslems in Egypt who date on IRC. They do this to become acquainted with their future bride or groom without compromising situations between men and women. This is the postmodern reality of 'multiple tribe membership', as the dutch Internet-professor Jaap van Till calls it. For a while he signed his e-mail with the signature message: 'Multiple Tribe Membership with the help of the Net is the best antidote to ethnical/national fragmentation. I wish you good, tolerant and binding connections across many borders taking part in many communities.' Well, I think that's a beautiful message, but it might be a bit too optimistic. I do think indeed the mechanism of MTM nowadays works in organical, imagined and virtual communities - that's what the gobal village is all about. But the older imagined communities based on etnic or national grounds are still alive, parallel to virtual or other social tribes. Nationalist sentiments are still easy to arouse - perhaps just because people want more social cohesion. Social cohesion nowadays certainly is in big trouble. Personal dependencies in communities erode, globalisation means: every community, every tribe, depends on other communities. This kind of social cohesion is profoundly abstract, complex and difficult to imagine as a community, or even as a set of communities. Only from a satelite view you can see this social cohesion, but in our daily lives this view doesn't easily emerge. Perhaps we have to organise it. I think we need a new kind of cartography to map our multipe tribe membership in organical, imagined and virtual communities. I don't think this will be a new map of Utopia. Utopias are totally designed, in detail, and if something is crucial for virtual communities - well, perhaps for all living communities - it's their fuzziness, their uprisings with the unexpected and the trivial, their being out of control. It will neither be a map of Dystopia, the inverse of utopia: the no-good-place where things are so competely under control that all freedom dies. And it will neither be a map of Atopia, a no-place, because we can not do without a sense of place. Let's say it will be a map of Autopia. An autoplace, a place for the self, a place for emergent qualities, a place where we can build multiple communities in pseudo-anonymity. Can you imagine it? ========================================= Marianne van den Boomen boom@xs4all.nl Cyberantropology-page: www.xs4all.nl/~boom ========================================= --- # distributed via nettime-l : no commercial use without permission # <nettime> is a closed moderated mailinglist for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@desk.nl and "info nettime-l" in the msg body # URL: http://www.desk.nl/~nettime/ contact: nettime-owner@desk.nl