Tom Sherman on Mon, 20 Sep 1999 01:46:27 +0200 (CEST) |
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<nettime> People Want to Know... |
PEOPLE WANT TO KNOW WHAT OTHER PEOPLE ARE THINKING Tom Sherman, 1999 There are excellent business opportunities in the fields of new media and information technologies. The digital culture is evolving quickly and new markets are emerging and developing at breathtaking speed. I overhead a couple of experienced information producers talking about a number of projects they launched way back in the old days...way back in 1995. One of these IPs turned his attention and the conversation to the present, saying these are incredibly exciting times we're living in. I thought to myself, we all have to play the cards we are dealt, and that life is short and precious, and that all times are exciting when you're living. Things are moving very fast today, and being and staying nimble is the key to survival and growth. Whether you're an artist or a hack, there isn't enough time to put things on paper and expect to see them realized. By the time you write up a proposal and flog it to prospective backers, someone else has acted on your ideas. Nothing succeeds like success. Money is quick. It takes money to make money. There's a lot of money migrating to the net. Everything is migrating to the net. Music, TV, movies, art, real estate--you name it--content is being transformed into the new media in waves. Digital tidal waves. Investing money in new media is easy. Getting something back is a whole other matter. The first question is how do you leverage eyeballs to your website? Once you have them, how do you rivet or transfix them? How do you immobilize them and shake them down? How do you put their asses in the seats? Can you translate this attention and temporary paralysis into commerce? At what point is it safe to try to move them? Can you deliver objects they can touch and feel, things they want, or even people they want to meet in the flesh? You can't make any money with advertising alone. Advertising alone is dead on the net. In 1999 the average cost of advertising on the web is $52. U.S. dollars per thousand pairs of eyeballs. You have to attract a lot of attention to make any money with advertising, and you can't sustain it. The way to go is advertising plus e-commerce on the back-end. Get them for looking and send them home with something for their trouble. You have to have goods or services to sell from your site. Today e-commerce is mostly click and ship, but shipping will gradually be eliminated by direct download. Boxes versus bandwidth. Of course there are always going to be things you can't download. Where pictures of naked bodies are simply ideal for direct download, prostitutes still have to be shipped. As you can imagine, setting up a venture in new media is risky business. But there are ways to cope with the hazards. Management is a science, afterall. Operations research and organizational theory, applied successfully for decades in traditional manufacturing, are now applied effectively in the management of new media companies. Ongoing operations research provides algorithms for handling difficult decision-making, decisions that have to be made on the fly in the face of high levels of uncertainty. Organization theory now includes a range of horizontal or non-hierarchical management strategies. Employees can be given a sense of freedom and independence, but can be exploited in much the same way that new media companies exploit their customers, by systematically tracking behaviour and anticipating and facilitating the delivery or extraction of relevant information. People want to know what other people are thinking. Staying one step ahead of the competition and the customers demands considerable efforts in research and development. Horizontal, or more organic management structures, permit the integration of R & D into daily service and production routines. Teams that are emotionally healthy and intellectually stimulated develop new methodologies quickly and grow content naturally. New media companies manage creativity and wherever creativity is encouraged, there will be cost over-runs. Take programming for example. Managing programmers is like managing cats. What you want to avoid is R & D on the left side of R. Good luck. Given free reign, creative people will always expand their mess. Even in the best scenario creative types will always want to expand the number of ways they can do the same thing. Managing creative people is expensive. Containment is absolutely necessary. Containment is accomplished only through structure and overt surveillance. People want to know what other people are thinking. What you want is R & D on the right side of D. That's product. The development of something people can use. Something people will buy into. The new media business rides the new culture of convenience. All network culture is about making connections and getting what you want. Immediately. Everything in the world is potentially available 24/7. Content is important, but content is useless unless it is easy to access and a pleasure to consume. The key player in new media is the usability architect. Successful companies approach every endeavour with a usability analysis first. They lean heavily on their usability architect from the get-go. Usability factors drive the initial development of a project description, the targeting of audiences, and the determination of stakeholders. Application structure and site, and interface design rationale, are not left until the very end, but actually determine and control the development of a project from its genesis. Prior to the actual launch, essential issues like hosting, anticipated community interaction and site maintenance must be dealt with. And, of course, what are your e-commerce options? Do you intend to update and expand your site? If so, what are you doing in terms of stickiness? Today's user has the attention span of a housefly. What percentage of the project budget is set aside for updating and maintenance? Information refreshment. Or perhaps you are just going for the quick hit, assuming early abandonment. The choice is yours. In these early stages of the information era, leaving abandoned sites on servers, with or without active addresses, is not a big deal. From an economic perspective, rotten information, digital trash, hasn't built up to a problematic level yet. Information garbage disposal and recycling are not yet profitable. It is essential that IPs think about their work from the user's perspective. In the simplest terms, what is the project? After you have an explanation that will hold water, who is your lawyer and accountant? Financiers will always want guarantees when projects appear insecure. Most will want to hold material equity against virtual equity. Nothing succeeds like success. Diverse, well-grounded corporations and companies with material assets can move quickly in uncertain, etherial territories. Ideas are ten-a-penny. Never put money into business ventures so far ahead of the competition that there is supposedly no competition. Sweat equity is a factor, but never enough to close a deal. Stay clear of public money. It is too slow. Professional development scenarios are for losers. Governments do provide market assistance, grants or loans to boost budgets, or distribute survival funding. Bureaucrats pretending they are in business make things crawl with their political instincts to cover their asses. Demos, pilots, trailers, can be constructed and pitched without worrying about copyright. Sketches of ideas are made quick and dirty. Stealing or lifting are essential shortcuts when trying to get out of the gate quickly. When you are pitching, anything goes. You know damn well that copyright is theft, a legal structure that is set up to block and incumber newcomers. But once you have a toe-hold, once you have something that resembles a property, never give up your copyright. Launches will fail, projects will stall, but copyrights are copyrights. Always maintain your copyrights. The new media business is really a resource industry. Audiences are cultivated to be mined and processed. Sets of eyeballs are attracted and sorted like eggs. Eyeballs are lured into portals, or general intersections of the web. Portals are like local neighbourhoods or watering holes. The killer application of portals is still e-mail. People want to know what other people are thinking. In the portals the audiences are divided into special groups. Vortals. Vortals are vertical portals. A vortal might offer vegetarian recipes or a chat-line for specific monkey business, say sex between large consenting primates with missing limbs. Links and analogies may be made between the content of related vortals. Thus hortals, horizontal, lateral or associative -ortals, may be formed, creating a buzz between vortals. The gap is always where it's at. The object is to grab people and hold them, without letting them know they are captured, permitting them to move around in a loop. Companies operating portals, vortals and hortals form partnerships and affiliate relationships. If a portal sends a user to a vortal, then the portal expects to receive compensation from the vortal for the delivery, and vice versa, and so on and so on. These people are the content aggregators. They mix content from diverse locales, making something whole out of bits of this and that. They bring together many parts, divergent forms and styles, into aggregate substantiation. They take sterile, minimal, empty landscapes and mix up a new world, making things more naturally complex and substantially whole. Aggregators make the world up from scratch, over and over again. They create value by refreshing or updating the mix--or from the user's perspective, the fix. They are in the business of refreshing reality. Everybody's killer app, oddly enough, is still e-mail. Everyone seems to be investing in the English language. It's a deadly virus in its own right, a plague on other tongues. Other languages are abandoned as droves migrate into English, stretching it and murdering it with their own brutally pragmatic style. It absorbs everyone in the interest of global communication. English is the common ground for a new formalism. If you think about it, the English language itself becomes the content. It doesn't matter what people are writing. The language is all you can see after a while. The web is even worse. It is a horribly stiff, awkward conglomeration of technically restricted design modules reducing creativity to insignificant twitches too often interpreted as societal glitches. English is a predominant medium like video or the web. These media are ubiquitous and common and virtually free for all to invest in. It is such a consistent world, a world of homogenization or loss, of stifling commonality and evaporating difference--but also of gain, of profit, that certain sameness of a shared, familiar reality. Sometimes it defies logic what you can actually license. You can license anything. Just remember to retain your copyrights. The media will come and go, but content is constantly reborn, like a sponge in water. CD-ROMs, all the rage just a few years ago, are dead, but the news hasn't reached the K through grade-5 publishing market. Kids' parents have to buy something. Come to think of it, DVD-ROMs are actualizing the promise of CD-ROMs. With everything being downloaded, video tape is dead, but is still cost-effective. Special effects are hardly special anymore. A 40 million dollar, mid-90's computer-animated movie can now be made for 6 million, maybe less. The key to new media is interactivity and the basis of interactivity is cause and effect. Physics governs behaviour. Click and look, click and modify. Register your vote. Express yourself by selecting what you want from a field of available options. The real e-commerce is data-mining, surveying and developing a user-base as an information resource. Exploiting the potential of selling your users' preferences and behaviour to advertisers, marketing agencies, law enforcement officials and parents. People want to know what other people are thinking. Our web-based radio station and record store produces a stream of user-profiles in real-time. Our users are locked in and interacting while our data-mining clients are organizing new products and services, for all practical purposes, in real-time. Our data-mining operations currently focus on 24-year olds. That's the vein of gold in terms of demographies. 24-year olds are the trendsetters. We target web-literate audiences with mockumentaries or other forms of fact and fiction hybrids. Information as entertainment. The news set to music, serious music. The major thrust of our content is the constantly updated fantasy. With the kiddie market this is easy. Dinosaurs that cohabit in a friendly manner with mammals, like us, are very popular. The new media business continues to show downward trends in demographic targeting. The ultimate audience segment is the 7-year old. The industry's goal is to seduce, manipulate and exploit young children, and by extension their parents. There are pedophiliac tendencies in the new media business sector. They are aiming their projects, they affectionately call their projects their 'babies,' at the kiddie market. They speak of noble intentions, positioning games beyond the realms of bloody carnage, or wanting to author games for girls and grown-ups and even seniors. As an immediate goal, they want to open up the stockmarket for pre-teens. Emerging markets on the net will replace traditional markets. Markets decide what gets done. Audience preferences or user profiles will eventually be sold back to the users themselves. Audiences will pay for information about themselves. People need to be told what they desire, what they need. Afterall, they want everything but have limited resources. They need to know who they resemble and who they will likely get along with. They will need to know that they are valuable in their own way. I'm exploitable...I'm exploited...therefore I am. There is a whole industry based in dressing up misshapen, unappealing, lifeless content. We're going to make the navigation elegant and the site easy to use. We're going to make it look hip, irreverent, edgy, cutting edge... When we get done your site will appeal to 24-year olds. Ultimately we're talking about utility for consumers. Transforming and migrating content, from film and video and every other medium under the sun, to the web, is not really the primary focus of our activity. The main objective is creating utility for consumers and then tracking their behaviour while they are enjoying this utility. The user is the content of any new medium. Is the non-linear, interactive architecture underpinning the content the essential substance of the web? In a culture of convenience, where navigation and utility cast a shadow on content labelled as such, the 'content' is probably nothing more than a lame excuse for enjoying navigational freedom and elegant, satisfying utility. To make an analogy, the SUV, the sports utility vehicle, is more enjoyable itself than the landscape it potentially violates. Navigation is not just the utility of moving users efficiently and effectively through content, it follows conventions and carries cultural associations as a process. Aesthetics are the glue between form, process and content. Nuances and subtle twists and turns accumulate into real substance. Analogies and metaphors are constantly being created in the process of information exchange. Why is the discussion of aesthetics taboo when parties are trying to raise money to back a new media project? When will aesthetic issues be openly discussed by the new media business community? Afterall, people want to know what other people are thinking, about this, and that, and the other thing.. ----------------- Note: This text is based on notes taken at a symposium called "Money and Law," conducted by the New Media Institute of the Banff Centre in Alberta, Canada, July 24-26, 1999. With all respect and sincere thanks to the organizers and participants of this symposium, this notation is intended to provide a somewhat problematic picture of the whole new media business and its targeted audiences in the immediate future. This text will be employed as a conceptual base track for an upcoming performance work by Nerve Theory, the collaborative identity of Bernhard Loibner and Tom Sherman. For more information on Nerve Theory, visit the All.Quiet website: http://www.allquiet.org/ # distributed via <nettime>: no commercial use without permission # <nettime> is a moderated mailing list for net criticism, # collaborative text filtering and cultural politics of the nets # more info: majordomo@bbs.thing.net and "info nettime-l" in the msg body # archive: http://www.nettime.org contact: nettime@bbs.thing.net