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  [sonic]square # 6: Out of the Bedroom 
   23, 24, 25/10/2002 
 2 workshops on gaming, 
  open source software and other bedroom politics as part of a three day event 
  with concerts, screenings and demonstrations.
 Kaaitheaterstudio's, 
  o-l-v-van-vaakstraat 81 rue n-d-du-sommeil, Brussels
 
 One-day workshop with Christoph Kummerer 
  :
 on gameboy engineering and open source software wednesday 23 october
 
 Pocketnoise version 0.0b is audio software especially written 
  for the Nintendo Gameboy card with the aim of transforming the young 
  consumer's most important entertainment device into a noise machine. Christoph 
  Kummerer has put together an absolutely non-intuitive interface that will 
  undoubtedly fan the flames of the potential users’ curiosity and sharply 
  reduce his product’s marketing potential. True to his own motto, why settle 
  for more?’, Kummerer has built a unique 4-Bit sampler using a mixture of 
  carefully chosen lo-fi sounds and unpredictable software bugs’. In his own 
  words: "This buggy piece of code will never leave the alpha stage. Meaning, 
  the User is in a mental state of feeling lost, like a confused lab rat, and, 
  at a later stage, may enjoy a world of buzzing noises." Pocketnoise version 
  0.0b promises to be a challenge to the user, musician and listener again and 
  again. http://pilot.fm During [sonic]square 
  # 6, Christoph Kummerer will be holding a workshop dedicated to 
  Pocketnoise version 0.0b. He will explain and demonstrate the programme to a 
  small group and give lessons in its use. Participants will also get an 
  introduction in other media related open source software like ‘pure data’. 
  Joining the workshop, which will be given in English, doesn’t mean 
  participants necessarily need software experience.
 Maximum number of 
  participants: 15. Registration required.
 Two-day workshop with Anne-Marie Schleiner:
 on game 
  modifications, patches and hacker art
 thursday 24 & friday 25 october
 
 Anne-Marie Schleiner is an artist/cyberanthropologist and 
  lectures at the Cadre Institute in San Jose, California. For some time she’s 
  been concentrating on the culture of the computer game and has a soft spot for 
  it. Now that games are linked more and more to on-line data, they offer - in 
  contrast to commercial television - a form of entertainment in which there is 
  room for a creative contribution by the user. According to Schleiner, the time 
  is ripe for critical intervention by artists, theoreticians and Lora Croft 
  fans so as to hack the game industry. She's set the ball rolling with a series 
  of game mods. Mods (short for modifications) are small items of software that 
  supplement existing games. These additions are part of the marketing strategy 
  of the producers of Quake’ and Marathon. You can download the extras, subject 
  to payment, via the Internet. On the other hand Schleiner's mods are intended 
  to disorganise the game. This means a parasitic plug-in can at any given 
  moment replace the macho protagonists of a popular shoot-em-up game with 
  lethargic gawks or androgynous animals. This truly interactive intervention 
  offers innumerable possibilities for a critical view of the traditional 
  conventions of the corporate’ computer game. How this hacking at the same time 
  forges new paths for game interaction, navigation and narration can be seen 
  from the exhibition that Schleiner curates on the net: Cracking the Maze: Game 
  Plug-ins and Patches as Hacker Art’ compiles her patchwork’ and that of her 
  colleagues. http://www.opensorcery.net/ During [sonic]square # 6 Anne-Marie Schleiner will be 
  giving a two-day workshop on game mods. In a small group she’ll sketch the 
  history of the ‘genre’ and go more deeply into the aspects of computer game 
  culture and Hacker Art. The workshop, given in English, will be both 
  theoretical and practical (on the computer) but participants don’t necessarily 
  need software experience.
 Maximum number of participants: 10. Registration 
  required.
 Information and registration for both 
  workshops on sonicsquare@skynet.be
 Full 
  program of [sonic]square # 6 soon to be announced on:
 www.squarevzw.be
 
 
 
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