Systems 
  not surfaces
  Too often,  media design 
  has simply been the arrangement of pixels and plug-ins.  For us, the 
  computer and the networks are where dynamics that are aesthetic, social, 
  political, technical, spatial, linguistic, rythmic, economic, numerical, meet 
  and shape each other.  The role of the designer is to track, sort and 
  remix these dynamics in relation to others.
  
Technology, theory, 
  practice
In a working context where software is doing half the thinking and 
  doing for you, where is the divide between theory, technology and 
  practice?  This course is committed to a fundamental revaluation of the 
  division between these terms.  We will look for and invent the technology 
  that is in media philosophy; find the conceptuality of an operating system; 
  and design in a way that synthesises the power of all three.
The course 
  started last year and maintains the excitement of a process that is still 
  being invented.  For participants, work is carried out as a series of 
  group and self-initiated projects.  In certain cases participation in 
  single projects may be arranged. A primary focus of the work is the internet, 
  education in these technologies is a staple part of our work.  Core 
  themes in our programme are: transmission, use, behaviour, and experience; 
  knowledge and memory; the political economy of the information society; 
  citizens and consumers, public and private identities; urban and virtual 
  reality, network and diaspora.