Jago van den Akker|Mediamatic on Thu, 2 Mar 2006 22:33:14 +0100 (CET)


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[Nettime-nl] First Mediamatic Machinima workshop. 14 | 15 | 16 | 17 March *reduced price!*


First Mediamatic Machinima workshop

14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam

Machinima is making film in the 3D space of a computer game. By treating the game’s point of view as a camera, the gamespace becomes the set, the game characters turn into film actors, and the gamer gets to be a director.
During this 4-day workshop participants create their own Machinima movie under the guidance of inspired game developers and award- winning machinimamakers like:


Mark Meadows (US): Artist, 3D animator and game developer who produced 3D animation and interactive design works for companies like Lucasfilm, Sony Pictures, and Microsoft.


Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the 2005 Machinima Film Festival), editor for Machinimag, and teammember of the Ars Electronica Center.



Daniël van Gils (NL): Creative programmer who has built several interactive installations, and teaches Game Design and Machinima at the Design Academy in Breda.



Jonas Hielscher (Germany): Interactive / educative media designer, and co-founder z25.org.



They will take you through all the main technical, creative and cultural aspects of making Machinima. More info about this workshop can be found on http://www.mediamatic.net/machinima. Registration is possible online. Mail any question you might have to workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31 20 6389901.
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* Contact: Menno Grootveld (rabotnik@xs4all.nl).