Jago van den Akker|Mediamatic on Thu, 2 Mar 2006 22:33:14 +0100 (CET)
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[Nettime-nl] First Mediamatic Machinima workshop. 14 | 15 | 16 | 17 March *reduced price!*
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- To: nettime-nl@nettime.org
- Subject: [Nettime-nl] First Mediamatic Machinima workshop. 14 | 15 | 16 | 17 March *reduced price!*
- From: Jago van den Akker|Mediamatic <jago@mediamatic.net>
- Date: Thu, 2 Mar 2006 09:53:45 -0800
First Mediamatic Machinima workshop
14 | 15 | 16 | 17 March 2006 @ Mediamatic, Amsterdam
Machinima is making film in the 3D space of a computer game. By
treating the game’s point of view as a camera, the gamespace becomes
the set, the game characters turn into film actors, and the gamer
gets to be a director.
During this 4-day workshop participants create their own Machinima
movie under the guidance of inspired game developers and award-
winning machinimamakers like:
Mark Meadows (US): Artist, 3D animator and game developer who
produced 3D animation and interactive design works for companies
like Lucasfilm, Sony Pictures, and Microsoft.
Friedrich Kirschner (Germany): Prizewinning machinimamaker (at the
2005 Machinima Film Festival), editor for Machinimag, and teammember
of the Ars Electronica Center.
Daniël van Gils (NL): Creative programmer who has built several
interactive installations, and teaches Game Design and Machinima at
the Design Academy in Breda.
Jonas Hielscher (Germany): Interactive / educative media designer,
and co-founder z25.org.
They will take you through all the main technical, creative and
cultural aspects of making Machinima. More info about this workshop
can be found on http://www.mediamatic.net/machinima. Registration is
possible online. Mail any question you might have to
workshops@mediamatic.nl or call Klaas Kuitenbrouwer: +31 20 6389901.
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