plagiarist on 12 Jan 2001 12:14:00 -0000 |
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[Nettime-bold] Re: <nettime> don't Disassociate Webdesign (as an aspect of appengineering) from Usability |
Hi, a few thoughts to add to various points that have been brought up in this thread: The Top 20 websites Geert mentioned in his initial post were largely search engines and other sorts of sites where one would go to look something up. That's something like saying that the phone book is the world's most popular book, because it gets picked up and used the most times. Web site ratings are based on "times used" as opposed to sales, and the directories are ranked right along with the content, because on the web, a website is a website. The result: the lines between content and "map to the content" (or "end" and "means to an end" have become blurred.) This is an interesting phenonmenon in itself, but I wouldn't think that the rating results suggest that other types of sites may as well conform to the standards of search engines. As to graphics vs. text, etc... I think something to keep in mind is while graphics and text on the web can be discussed in the context of graphics and text in print, that they ultimately exist in the context of the net, i.e., their "net aesthetic." Most of the projects people have mentioned being impressed by in this thread are successful because of their net aesthetics - i.e. they work in an interesting or useful way with or on the net and would not work as well in another medium. Napster and Slashdot are obvious examples, for the way they develop a structure within a net community. Another example is "My boyfriend came back from the war..." It is interesting as a text piece, but the poetic elements really come from the way it uses the browser to develop spatial and temporal rhythms within the narrative. In the early days of film, movies tended to be little more than documentation of theatrical plays: wide shot, static camera. Then film language began to develop - filmmakers realized they could move the camera, montage came into being, etc. Early television went through something similar - television broadcasts often featured radio announcers standing in front of microphones. So net people are still figuring out ways to "move the camera," and the net languages (no I don't mean HTML here :-) ) are still being developed.... net languages/grammars will of course always draw from their predecessors, just as photography draws from painting, video draws from film, film from theater, etc. But net aesthetics and language(s) will develop into their own, just as film is no longer documentation of theatre. And yes, I think it's still early... (reports of the death of the net and/or net art have been greatly exaggerated :-) ) One thing I've noticed about the net is that it has appropriated various elements (text, images, animation, other time-based) that draw from previously existing media, but often people working in the corresponding "traditional" media don't cross-over, or at least not right away. Flash is often thought of as an annoying technical bell-and-whistle on the web, but actually, it's an animation package. However, it's taken the animators a while to take notice of Flash as something they would work in, because they thought of it as an annoying technical bell-and-whistle that only web designers and programmers would do. So that's who worked in Flash. Animators and other filmmakers are getting much more into Flash now... of course, some animators and filmmakers are better than others, but, in general, they focus on storytelling, timing, and movement, which are lacking in a lot of Flash projects. Obviously there are a lot of issues regarding why someone may or may not like a Flash animation, but clearly, a graphic design approach to Flash is going to be different than a filmmaking approach to Flash. On the other hand, maybe bad Flash isn't the end of the world, because it means that people who aren't animators are experimenting with animation - something much more cheaply done with Flash than with film. But it also means that on the net, people are crossing over into disciplines other than their usual ones. So we see some embarrassingly amateurish and sometimes downright lousy stuff getting turned out. But I think it's also necessary for the development of net languages. Since the net is not any of the things it draws from and needs to continue to develop its own languages, aesthetics, etc... I think it's a good idea for us to dip our brushes in each others' paint from time to time and see what colors we come up with. I've been talking mostly about the net in terms of traditional browsers and traditional software packages, but I definitely agree with the person who noted that "the net is not just the web," as well as the Jodi quote about the usefulness of a browser bug. With regard to the first part of that: video art encompasses single channel works but also video sculpture. On the net, various people (including me) have done net art performances and installations, but of course non-web work is also done in net-space, using Usenet, IRC, etc. It's true that the web has received most of the attention, and other uses for the net have not emerged as fast - though perhaps with Napster's popularity that will change some. With regard to the second part of my statement: browsers and software packages used as intended have their use, but the problem is, they are generally based on an existing paradigm and/or closed system. Developing montage meant cutting the film into little pieces. Developing net language sometimes means working with frames, but sometimes means working with browser bugs, open source, writing your own, or "misappropriating" software or hardware. Fortunately, it is not necessary to do all of them. :-) -amy _______________________________________________ Nettime-bold mailing list Nettime-bold@nettime.org http://www.nettime.org/cgi-bin/mailman/listinfo/nettime-bold